summaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_depth.h
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
committerBrian Paul <[email protected]>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/s_depth.h
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
-rw-r--r--src/mesa/swrast/s_depth.h22
1 files changed, 7 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index b972a84c56f..2229e8a22df 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -31,10 +31,6 @@
#include "s_context.h"
-extern GLvoid *
-_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
-
-
extern GLuint
_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);
@@ -44,21 +40,17 @@ _swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
extern void
-_swrast_read_depth_span( GLcontext *ctx,
- GLint n, GLint x, GLint y, GLdepth depth[] );
-
-
-extern void
-_swrast_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
- GLfloat depth[] );
+_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLuint depth[] );
extern void
-_swrast_alloc_depth_buffer( GLframebuffer *buffer );
+_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLint n, GLint x, GLint y, GLfloat depth[] );
extern void
-_swrast_clear_depth_buffer( GLcontext *ctx );
+_swrast_clear_depth_buffer( GLcontext *ctx, struct gl_renderbuffer *rb );
#endif