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authorBrian Paul <[email protected]>2011-12-24 08:54:25 -0700
committerBrian Paul <[email protected]>2011-12-24 08:54:25 -0700
commitfd104a84591ae854c5d6adc81e2dc31ef6ab9e8a (patch)
tree4af4daba5c5ead84b87db74a6f047f2e992db537 /src/mesa/swrast/s_depth.h
parentfb758aab27268593fa6e186d746e8f72831b214d (diff)
swrast: do depth/stencil clearing with Map/UnmapRenderbuffer()
Another step toward getting rid of the renderbuffer PutRow/etc functions. v2: fix assorted depth/stencil clear bugs found by Eric Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
-rw-r--r--src/mesa/swrast/s_depth.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index 2caea82e081..25a7a0bbf83 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -49,7 +49,10 @@ _swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *r
GLint n, GLint x, GLint y, GLfloat depth[] );
extern void
-_swrast_clear_depth_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb );
+_swrast_clear_depth_buffer(struct gl_context *ctx);
+
+extern void
+_swrast_clear_depth_stencil_buffer(struct gl_context *ctx);
#endif