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authorBrian Paul <[email protected]>2005-09-16 21:15:27 +0000
committerBrian Paul <[email protected]>2005-09-16 21:15:27 +0000
commit67074332728acba86da7630353673b458713bb8a (patch)
treeee17b8b91b16ef04df684157d2b25983373268e7 /src/mesa/swrast/s_depth.h
parent82e314252f0b706c3ae1c748e9d64d8fa58812db (diff)
Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Use _swrast_get_values() which does clipping.
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
-rw-r--r--src/mesa/swrast/s_depth.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index 2229e8a22df..a5856151f06 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -40,11 +40,6 @@ _swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span );
extern void
-_swrast_read_depth_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint n, GLint x, GLint y, GLuint depth[] );
-
-
-extern void
_swrast_read_depth_span_float( GLcontext *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLfloat depth[] );