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author | Kenneth Graunke <[email protected]> | 2012-01-17 04:49:04 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2012-01-18 00:45:00 -0800 |
commit | bdedd03b701781c8b71e162f7eb834e6a11105de (patch) | |
tree | 4625276973ea298e06640bb2536b6644355fc34a /src/mesa/swrast/s_depth.h | |
parent | d56ad273c0ff37d790c614b2d3f04c1249b47307 (diff) |
i965: Remove the INTEL_OLD_VS option.
Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
use the old vertex shader backend for GLSL programs. There's simply no
Mesa IR to codegen from.
Any attempt to do so would result in immediate GPU hangs, presumably due
to the driver uploading an empty program with no EOT message.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eugeni Dodonov <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_depth.h')
0 files changed, 0 insertions, 0 deletions