diff options
author | Brian Paul <[email protected]> | 2002-01-28 00:07:33 +0000 |
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committer | Brian Paul <[email protected]> | 2002-01-28 00:07:33 +0000 |
commit | f1e236987829393c81dc86ea19cb49eefe190317 (patch) | |
tree | f7cd40a2765dcf9dcf96e1797c893a83a6193642 /src/mesa/swrast/s_depth.c | |
parent | 2a182a98973edc9ecf2936b1288485bb2b3fa722 (diff) |
More span clean-up, mostly texture-related.
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span().
Removed some unneeded triangle functions - more simplification possible.
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 3a3f1904d00..1962dbef78c 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.12 2002/01/27 18:32:03 brianp Exp $ */ +/* $Id: s_depth.c,v 1.13 2002/01/28 00:07:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -572,8 +572,7 @@ _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - ASSERT((span->interpMask & SPAN_Z) || (span->arrayMask & SPAN_Z)); - ASSERT((span->filledDepth == GL_TRUE) || (span->arrayMask & SPAN_Z)); + ASSERT(span->arrayMask & SPAN_Z); if (swrast->Driver.ReadDepthSpan) { /* hardware-based depth buffer */ |