diff options
author | Brian Paul <[email protected]> | 2002-04-19 00:38:27 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-04-19 00:38:27 +0000 |
commit | a670c1280b78e6da3b298b61f623e4c733c6be94 (patch) | |
tree | 803a29169de7fe25f7e193dfe6a2de85128c4591 /src/mesa/swrast/s_depth.c | |
parent | db07de057f10ab7ab5be84352b674b200a0a9e22 (diff) |
casts to fix GLint/GLuint mismatches
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 6b1646b7a04..0c0a5b6fe18 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.21 2002/04/18 14:57:00 brianp Exp $ */ +/* $Id: s_depth.c,v 1.22 2002/04/19 00:38:27 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1378,8 +1378,8 @@ _mesa_read_depth_span( GLcontext *ctx, { SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (y < 0 || y >= ctx->DrawBuffer->Height || - x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) { + if (y < 0 || y >= (GLint) ctx->DrawBuffer->Height || + x + (GLint) n <= 0 || x >= (GLint) ctx->DrawBuffer->Width) { /* span is completely outside framebuffer */ GLint i; for (i = 0; i < n; i++) @@ -1396,8 +1396,8 @@ _mesa_read_depth_span( GLcontext *ctx, n -= dx; depth += dx; } - if (x + n > ctx->DrawBuffer->Width) { - GLint dx = x + n - ctx->DrawBuffer->Width; + if (x + n > (GLint) ctx->DrawBuffer->Width) { + GLint dx = x + n - (GLint) ctx->DrawBuffer->Width; GLint i; for (i = 0; i < dx; i++) depth[n - i - 1] = 0; @@ -1452,8 +1452,8 @@ _mesa_read_depth_span_float( GLcontext *ctx, SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLfloat scale = 1.0F / ctx->DepthMaxF; - if (y < 0 || y >= ctx->DrawBuffer->Height || - x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) { + if (y < 0 || y >= (GLint) ctx->DrawBuffer->Height || + x + (GLint) n <= 0 || x >= (GLint) ctx->DrawBuffer->Width) { /* span is completely outside framebuffer */ GLint i; for (i = 0; i < n; i++) @@ -1469,8 +1469,8 @@ _mesa_read_depth_span_float( GLcontext *ctx, n -= dx; x = 0; } - if (x + n > ctx->DrawBuffer->Width) { - GLint dx = x + n - ctx->DrawBuffer->Width; + if (x + n > (GLint) ctx->DrawBuffer->Width) { + GLint dx = x + n - (GLint) ctx->DrawBuffer->Width; GLint i; for (i = 0; i < dx; i++) depth[n - i - 1] = 0.0F; |