diff options
author | Brian Paul <[email protected]> | 2002-02-04 15:59:29 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-02-04 15:59:29 +0000 |
commit | 79c2f534916046fab91f53ebd37f705bd25f7dcb (patch) | |
tree | f64d08207452d92bf94fd905d96c542dbf30682a /src/mesa/swrast/s_depth.c | |
parent | ac8c241e6419f1bd85aa37849a8d7b3c050ff97b (diff) |
Clean-up and remove dead code related to depth/stecil testing.
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 100 |
1 files changed, 36 insertions, 64 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 03a5ec97351..fb466b03919 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.15 2002/02/02 21:40:33 brianp Exp $ */ +/* $Id: s_depth.c,v 1.16 2002/02/04 15:59:29 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -34,9 +34,7 @@ #include "s_context.h" - - -/* +/** * Return address of depth buffer value for given window coord. */ GLvoid * @@ -532,58 +530,29 @@ depth_test_span32( GLcontext *ctx, GLuint n, - -GLuint -_old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.ReadDepthSpan) { - /* hardware-based depth buffer */ - GLdepth zbuffer[MAX_WIDTH]; - GLuint passed; - (*swrast->Driver.ReadDepthSpan)(ctx, n, x, y, zbuffer); - passed = depth_test_span32(ctx, n, zbuffer, z, mask); - assert(swrast->Driver.WriteDepthSpan); - (*swrast->Driver.WriteDepthSpan)(ctx, n, x, y, zbuffer, mask); - return passed; - } - else { - /* software depth buffer */ - if (ctx->Visual.depthBits <= 16) { - GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y); - GLuint passed = depth_test_span16(ctx, n, zptr, z, mask); - return passed; - } - else { - GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y); - GLuint passed = depth_test_span32(ctx, n, zptr, z, mask); - return passed; - } - } -} - - /* * Apply depth test to span of fragments. Hardware or software z buffer. */ static GLuint depth_test_span( GLcontext *ctx, struct sw_span *span) { + const GLint x = span->x; + const GLint y = span->y; + const GLuint n = span->end; SWcontext *swrast = SWRAST_CONTEXT(ctx); + ASSERT((span->arrayMask & SPAN_XY) == 0); ASSERT(span->arrayMask & SPAN_Z); if (swrast->Driver.ReadDepthSpan) { /* hardware-based depth buffer */ GLdepth zbuffer[MAX_WIDTH]; GLuint passed; - (*swrast->Driver.ReadDepthSpan)(ctx, span->end, span->x, span->y, zbuffer); - passed = depth_test_span32(ctx, span->end, - zbuffer, span->zArray, span->mask); + (*swrast->Driver.ReadDepthSpan)(ctx, n, x, y, zbuffer); + passed = depth_test_span32(ctx, n, zbuffer, span->zArray, span->mask); ASSERT(swrast->Driver.WriteDepthSpan); - (*swrast->Driver.WriteDepthSpan)(ctx, span->end, span->x, span->y, zbuffer, span->mask); - if (passed < span->end) + (*swrast->Driver.WriteDepthSpan)(ctx, n, x, y, zbuffer, span->mask); + if (passed < n) span->writeAll = GL_FALSE; return passed; } @@ -591,12 +560,12 @@ depth_test_span( GLcontext *ctx, struct sw_span *span) GLuint passed; /* software depth buffer */ if (ctx->Visual.depthBits <= 16) { - GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, span->x, span->y); - passed = depth_test_span16(ctx, span->end, zptr, span->zArray, span->mask); + GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y); + passed = depth_test_span16(ctx, n, zptr, span->zArray, span->mask); } else { - GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, span->x, span->y); - passed = depth_test_span32(ctx, span->end, zptr, span->zArray, span->mask); + GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y); + passed = depth_test_span32(ctx, n, zptr, span->zArray, span->mask); } if (passed < span->end) span->writeAll = GL_FALSE; @@ -1331,12 +1300,18 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[], } } -void -_mesa_depth_test_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ) + + +static GLuint +depth_test_pixels( GLcontext *ctx, struct sw_span *span ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint n = span->end; + const GLint *x = span->xArray; + const GLint *y = span->xArray; + const GLdepth *z = span->zArray; + GLubyte *mask = span->mask; + if (swrast->Driver.ReadDepthPixels) { /* read depth values from hardware Z buffer */ GLdepth zbuffer[MAX_WIDTH]; @@ -1355,22 +1330,21 @@ _mesa_depth_test_pixels( GLcontext *ctx, else software_depth_test_pixels32(ctx, n, x, y, z, mask); } + return n; /* not really correct, but OK */ } - +/** + * Apply depth (Z) buffer testing to the span. + * \return approx number of pixels that passed (only zero is reliable) + */ GLuint _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) { - if (span->arrayMask & SPAN_XY) { - _mesa_depth_test_pixels(ctx, span->end, - span->xArray, span->yArray, - span->zArray, span->mask); - return 1; - } - else { + if (span->arrayMask & SPAN_XY) + return depth_test_pixels(ctx, span); + else return depth_test_span(ctx, span); - } } @@ -1380,7 +1354,7 @@ _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) /**********************************************************************/ -/* +/** * Read a span of depth values from the depth buffer. * This function does clipping before calling the device driver function. */ @@ -1450,7 +1424,7 @@ _mesa_read_depth_span( GLcontext *ctx, -/* +/** * Return a span of depth values from the depth buffer as floats in [0,1]. * This is used for both hardware and software depth buffers. * Input: n - how many pixels @@ -1533,7 +1507,7 @@ _mesa_read_depth_span_float( GLcontext *ctx, -/* +/** * Allocate a new depth buffer. If there's already a depth buffer allocated * it will be free()'d. The new depth buffer will be uniniitalized. * This function is only called through Driver.alloc_depth_buffer. @@ -1570,9 +1544,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) } - - -/* +/** * Clear the depth buffer. If the depth buffer doesn't exist yet we'll * allocate it now. * This function is only called through Driver.clear_depth_buffer. |