diff options
author | Brian Paul <[email protected]> | 2006-10-01 16:03:05 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-10-01 16:03:05 +0000 |
commit | cdb27e8242215271364602995d85607cfc06d441 (patch) | |
tree | 0f210cead892fe7b4c3831f66e5dd6711d71cb4c /src/mesa/swrast/s_depth.c | |
parent | 46929c93d8c3b1a9682c24b3f3f6d6ed1878e422 (diff) |
New SWspan and SWspanarrays typedefs.
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 1001cea3524..cb584b5de8f 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -503,7 +503,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, * Apply depth test to span of fragments. */ static GLuint -depth_test_span( GLcontext *ctx, struct sw_span *span) +depth_test_span( GLcontext *ctx, SWspan *span) { struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *rb = fb->_DepthBuffer; @@ -1051,7 +1051,7 @@ direct_depth_test_pixels32(GLcontext *ctx, GLuint *zStart, GLuint stride, static GLuint -depth_test_pixels( GLcontext *ctx, struct sw_span *span ) +depth_test_pixels( GLcontext *ctx, SWspan *span ) { struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *rb = fb->_DepthBuffer; @@ -1101,7 +1101,7 @@ depth_test_pixels( GLcontext *ctx, struct sw_span *span ) * \return approx number of pixels that passed (only zero is reliable) */ GLuint -_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span) +_swrast_depth_test_span( GLcontext *ctx, SWspan *span) { if (span->arrayMask & SPAN_XY) return depth_test_pixels(ctx, span); @@ -1118,7 +1118,7 @@ _swrast_depth_test_span( GLcontext *ctx, struct sw_span *span) * \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass */ GLboolean -_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span ) +_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span ) { struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *rb = fb->_DepthBuffer; |