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authorBrian Paul <[email protected]>2009-10-28 21:24:11 -0600
committerBrian Paul <[email protected]>2009-10-28 21:24:11 -0600
commit1f196b786d6bd0c6a5dbdc638574ff716cc3d4de (patch)
tree5ae2753b99070f8b35c51576bd39e52df63879d6 /src/mesa/swrast/s_depth.c
parent0ea575d721821262a862ceef010db9b1a8b4a6d9 (diff)
parent086f9fc0e2aef27f54eda87c733685500555bf20 (diff)
Merge branch 'texformat-rework'
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r--src/mesa/swrast/s_depth.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 17e00dda4ff..393590c6734 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -25,6 +25,7 @@
#include "main/glheader.h"
#include "main/context.h"
+#include "main/formats.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/fbobject.h"
@@ -1299,12 +1300,16 @@ void
_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLuint depth[] )
{
+ GLuint depthBits;
+
if (!rb) {
/* really only doing this to prevent FP exceptions later */
_mesa_bzero(depth, n * sizeof(GLuint));
return;
}
+ depthBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS);
+
ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT);
if (y < 0 || y >= (GLint) rb->Height ||
@@ -1336,8 +1341,8 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
if (rb->DataType == GL_UNSIGNED_INT) {
rb->GetRow(ctx, rb, n, x, y, depth);
- if (rb->DepthBits < 32) {
- GLuint shift = 32 - rb->DepthBits;
+ if (depthBits < 32) {
+ GLuint shift = 32 - depthBits;
GLint i;
for (i = 0; i < n; i++) {
GLuint z = depth[i];
@@ -1349,14 +1354,14 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
GLushort temp[MAX_WIDTH];
GLint i;
rb->GetRow(ctx, rb, n, x, y, temp);
- if (rb->DepthBits == 16) {
+ if (depthBits == 16) {
for (i = 0; i < n; i++) {
GLuint z = temp[i];
depth[i] = (z << 16) | z;
}
}
else {
- GLuint shift = 16 - rb->DepthBits;
+ GLuint shift = 16 - depthBits;
for (i = 0; i < n; i++) {
GLuint z = temp[i];
depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */