diff options
author | Brian Paul <[email protected]> | 2002-02-02 21:40:33 +0000 |
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committer | Brian Paul <[email protected]> | 2002-02-02 21:40:33 +0000 |
commit | b37a084357dd08573b86d6d8c5ba43d65bdc1bd7 (patch) | |
tree | e9b71cecbc7500a5c6144c79cda6ac2a7a7e3558 /src/mesa/swrast/s_depth.c | |
parent | 733a4b602bbbfda83ee03b7ae4f3737bbe659034 (diff) |
Converted line drawing over to new span code, pb no longer used.
Big clean-up of line drawing code.
Removed many obsolete span processing functions.
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 0dba77c88be..03a5ec97351 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */ +/* $Id: s_depth.c,v 1.15 2002/02/02 21:40:33 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -32,7 +32,6 @@ #include "s_depth.h" #include "s_context.h" -#include "s_pb.h" @@ -533,9 +532,7 @@ depth_test_span32( GLcontext *ctx, GLuint n, -/* - * Apply depth test to span of fragments. Hardware or software z buffer. - */ + GLuint _old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte mask[] ) @@ -1334,8 +1331,6 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[], } } - - void _mesa_depth_test_pixels( GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], @@ -1344,7 +1339,7 @@ _mesa_depth_test_pixels( GLcontext *ctx, SWcontext *swrast = SWRAST_CONTEXT(ctx); if (swrast->Driver.ReadDepthPixels) { /* read depth values from hardware Z buffer */ - GLdepth zbuffer[PB_SIZE]; + GLdepth zbuffer[MAX_WIDTH]; (*swrast->Driver.ReadDepthPixels)(ctx, n, x, y, zbuffer); hardware_depth_test_pixels( ctx, n, zbuffer, z, mask ); |