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authorBrian Paul <[email protected]>2002-02-02 21:40:33 +0000
committerBrian Paul <[email protected]>2002-02-02 21:40:33 +0000
commitb37a084357dd08573b86d6d8c5ba43d65bdc1bd7 (patch)
treee9b71cecbc7500a5c6144c79cda6ac2a7a7e3558 /src/mesa/swrast/s_depth.c
parent733a4b602bbbfda83ee03b7ae4f3737bbe659034 (diff)
Converted line drawing over to new span code, pb no longer used.
Big clean-up of line drawing code. Removed many obsolete span processing functions.
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r--src/mesa/swrast/s_depth.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 0dba77c88be..03a5ec97351 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,4 +1,4 @@
-/* $Id: s_depth.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */
+/* $Id: s_depth.c,v 1.15 2002/02/02 21:40:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -32,7 +32,6 @@
#include "s_depth.h"
#include "s_context.h"
-#include "s_pb.h"
@@ -533,9 +532,7 @@ depth_test_span32( GLcontext *ctx, GLuint n,
-/*
- * Apply depth test to span of fragments. Hardware or software z buffer.
- */
+
GLuint
_old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLdepth z[], GLubyte mask[] )
@@ -1334,8 +1331,6 @@ hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[],
}
}
-
-
void
_mesa_depth_test_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
@@ -1344,7 +1339,7 @@ _mesa_depth_test_pixels( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (swrast->Driver.ReadDepthPixels) {
/* read depth values from hardware Z buffer */
- GLdepth zbuffer[PB_SIZE];
+ GLdepth zbuffer[MAX_WIDTH];
(*swrast->Driver.ReadDepthPixels)(ctx, n, x, y, zbuffer);
hardware_depth_test_pixels( ctx, n, zbuffer, z, mask );