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author | Jason Ekstrand <[email protected]> | 2017-10-26 18:59:33 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-08-02 10:29:20 -0700 |
commit | 4a8236ae17ff58de238678b5bb78833ed35cba37 (patch) | |
tree | 0e30bc059ca1c4790fc7affe7d78ba2af698e684 /src/mesa/swrast/s_depth.c | |
parent | 76503b319a35b0279afa68394909250bda3e25b3 (diff) |
anv/pipeline: Populate keys up-front
Instead of having each anv_pipeline_compile_* function populate the
shader key, make it part of the anv_pipeline_stage struct and fill it
out up-front.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
0 files changed, 0 insertions, 0 deletions