diff options
author | Brian Paul <[email protected]> | 2003-03-25 02:23:44 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-03-25 02:23:44 +0000 |
commit | 45bc887da226403f2c41077e40ca38b6f60f1359 (patch) | |
tree | 831190e41ee62449b751e82ab259797bced40524 /src/mesa/swrast/s_depth.c | |
parent | af1bfb7281eb8175adb7bb9774aeafa020e3831b (diff) |
replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index b15638b658a..109585748de 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.25 2002/10/30 19:49:30 brianp Exp $ */ +/* $Id: s_depth.c,v 1.26 2003/03/25 02:23:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -38,7 +38,7 @@ * Return address of depth buffer value for given window coord. */ GLvoid * -_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y) +_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y) { if (ctx->Visual.depthBits <= 16) return (GLushort *) ctx->DrawBuffer->DepthBuffer @@ -1355,7 +1355,7 @@ depth_test_pixels( GLcontext *ctx, struct sw_span *span ) * \return approx number of pixels that passed (only zero is reliable) */ GLuint -_mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) +_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span) { if (span->arrayMask & SPAN_XY) return depth_test_pixels(ctx, span); @@ -1375,7 +1375,7 @@ _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) * This function does clipping before calling the device driver function. */ void -_mesa_read_depth_span( GLcontext *ctx, +_swrast_read_depth_span( GLcontext *ctx, GLint n, GLint x, GLint y, GLdepth depth[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1448,7 +1448,7 @@ _mesa_read_depth_span( GLcontext *ctx, * Output: depth - the array of depth values */ void -_mesa_read_depth_span_float( GLcontext *ctx, +_swrast_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y, GLfloat depth[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1529,7 +1529,7 @@ _mesa_read_depth_span_float( GLcontext *ctx, * This function is only called through Driver.alloc_depth_buffer. */ void -_mesa_alloc_depth_buffer( GLframebuffer *buffer ) +_swrast_alloc_depth_buffer( GLframebuffer *buffer ) { GLint bytesPerValue; @@ -1568,7 +1568,7 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer ) * This function is only called through Driver.clear_depth_buffer. */ void -_mesa_clear_depth_buffer( GLcontext *ctx ) +_swrast_clear_depth_buffer( GLcontext *ctx ) { if (ctx->Visual.depthBits == 0 || !ctx->DrawBuffer->DepthBuffer |