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authorKenneth Graunke <[email protected]>2014-02-07 21:53:18 -0800
committerKenneth Graunke <[email protected]>2014-02-09 16:57:45 -0800
commita487ef87fe4aa8c4b8e5c0d888bfb18727c8e570 (patch)
tree1c3d5efe5be3b2f2bff9e91e1474d46e0efbde59 /src/mesa/swrast/s_depth.c
parentb903be50b0195f3e48c82fcd28f37ece221f2dfb (diff)
mesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT mix-up.
In commit eeed49f5f290793870c60b5b635b977a732a1eb4, Mark accidentally renamed MESA_FORMAT_S8_Z24 to MESA_FORMAT_Z24_UNORM_X8_UINT and MESA_FORMAT_X8_Z24 to MESA_FORMAT_Z24_UNORM_S8_UINT, reversing their sense. The commit message was correct, but what sed commands actually got run didn't match that. This patch swaps the two enum names, reversing them. This should undo the damage, but might break things if people have manually fixed a few instances in the meantime... Mark's commit also failed to mention renames: s/MESA_FORMAT_ARGB2101010_UINT\b/MESA_FORMAT_B10G10R10A2_UINT/g s/MESA_FORMAT_ABGR2101010\b/MESA_FORMAT_R10G10B10A2_UNORM/g but those seem okay. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r--src/mesa/swrast/s_depth.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 93aaffc5746..8c225e11105 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -552,8 +552,8 @@ _swrast_clear_depth_buffer(struct gl_context *ctx)
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
mapMode = GL_MAP_WRITE_BIT;
- if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
- rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
+ if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
+ rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
rb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM ||
rb->Format == MESA_FORMAT_X8Z24_UNORM) {
mapMode |= GL_MAP_READ_BIT;
@@ -602,8 +602,8 @@ _swrast_clear_depth_buffer(struct gl_context *ctx)
}
}
break;
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
case MESA_FORMAT_S8_UINT_Z24_UNORM:
case MESA_FORMAT_X8Z24_UNORM:
{
@@ -611,8 +611,8 @@ _swrast_clear_depth_buffer(struct gl_context *ctx)
GLuint clearVal = 0;
GLuint mask;
- if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
- rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT)
+ if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
+ rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT)
mask = 0xff000000;
else
mask = 0xff;
@@ -692,7 +692,7 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx)
}
switch (rb->Format) {
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
case MESA_FORMAT_S8_UINT_Z24_UNORM:
{
GLfloat zClear = (GLfloat) ctx->Depth.Clear;
@@ -700,7 +700,7 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx)
_mesa_pack_float_z_row(rb->Format, 1, &zClear, &clear);
- if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) {
+ if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) {
mask = ((~writeMask) & 0xff) << 24;
clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24;
}