diff options
author | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
commit | aeb4434563c4014a662ea334878b60d3031bb3c1 (patch) | |
tree | c46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/mesa/swrast/s_depth.c | |
parent | d0570646bd67eae8152b63ccaf5c73970b1f56ea (diff) |
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this
memory specially. Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index cadb0ecd109..81647f9fc9f 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.18 2002/03/16 00:53:15 brianp Exp $ */ +/* $Id: s_depth.c,v 1.19 2002/03/19 16:47:05 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1521,7 +1521,7 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer ) /* deallocate current depth buffer if present */ if (buffer->DepthBuffer) { - FREE(buffer->DepthBuffer); + MESA_PBUFFER_FREE(buffer->DepthBuffer); buffer->DepthBuffer = NULL; } @@ -1531,7 +1531,8 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer ) else bytesPerValue = sizeof(GLuint); - buffer->DepthBuffer =MALLOC(buffer->Width * buffer->Height * bytesPerValue); + buffer->DepthBuffer = MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height + * bytesPerValue); if (!buffer->DepthBuffer) { /* out of memory */ |