diff options
author | Brian Paul <[email protected]> | 2011-11-11 07:30:18 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-11-15 07:49:25 -0700 |
commit | 6d68855df133bdd4891e8aa428787b520739e0fe (patch) | |
tree | 4d242ff9bbbc094774792440ae25cff47346568f /src/mesa/swrast/s_copypix.c | |
parent | cc502aa9419a6fb127b264dbb131c786281cb8c7 (diff) |
mesa: replace GLstencil with GLubyte
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 46d63792822..3ba31f22c04 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -342,7 +342,7 @@ copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy, struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint sy, dy, stepy; GLint j; - GLstencil *p, *tmpImage; + GLubyte *p, *tmpImage; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; GLint overlapping; @@ -375,7 +375,7 @@ copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy, if (overlapping) { GLint ssy = sy; - tmpImage = (GLstencil *) malloc(width * height * sizeof(GLstencil)); + tmpImage = (GLubyte *) malloc(width * height * sizeof(GLubyte)); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; @@ -393,11 +393,11 @@ copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy, } for (j = 0; j < height; j++, sy += stepy, dy += stepy) { - GLstencil stencil[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; /* Get stencil values */ if (overlapping) { - memcpy(stencil, p, width * sizeof(GLstencil)); + memcpy(stencil, p, width * sizeof(GLubyte)); p += width; } else { @@ -435,7 +435,7 @@ copy_depth_stencil_pixels(struct gl_context *ctx, struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb; GLint sy, dy, stepy; GLint j; - GLstencil *tempStencilImage = NULL, *stencilPtr = NULL; + GLubyte *tempStencilImage = NULL, *stencilPtr = NULL; GLfloat *tempDepthImage = NULL, *depthPtr = NULL; const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF; const GLuint stencilMask = ctx->Stencil.WriteMask[0]; @@ -479,7 +479,7 @@ copy_depth_stencil_pixels(struct gl_context *ctx, if (stencilMask != 0x0) { tempStencilImage - = (GLstencil *) malloc(width * height * sizeof(GLstencil)); + = (GLubyte *) malloc(width * height * sizeof(GLubyte)); if (!tempStencilImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); return; @@ -517,11 +517,11 @@ copy_depth_stencil_pixels(struct gl_context *ctx, for (j = 0; j < height; j++, sy += stepy, dy += stepy) { if (stencilMask != 0x0) { - GLstencil stencil[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; /* Get stencil values */ if (overlapping) { - memcpy(stencil, stencilPtr, width * sizeof(GLstencil)); + memcpy(stencil, stencilPtr, width * sizeof(GLubyte)); stencilPtr += width; } else { |