diff options
author | Brian <[email protected]> | 2007-05-20 12:27:39 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-05-20 12:27:39 -0600 |
commit | 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe (patch) | |
tree | 60c87644ec38f4693ceecbf440b120b02e2d07e6 /src/mesa/swrast/s_copypix.c | |
parent | aa133a9dae53bc6aa50b88ee43deb8b34e8d0029 (diff) |
Overhaul/simplify SWvertex and SWspan attribute handling.
Instead of separate fog/specular/texcoord/varying code, just treat all of
them as generic attributes. Simplifies the point/line/triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 29 |
1 files changed, 4 insertions, 25 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 012839cb88a..53e584b3b6b 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -94,7 +94,6 @@ static void copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLint row; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; const GLbitfield transferOps = ctx->_ImageTransferState; @@ -104,12 +103,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, SWspan span; INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); - - if (ctx->Depth.Test) - _swrast_span_default_z(ctx, &span); - if (swrast->_FogEnabled) - _swrast_span_default_fog(ctx, &span); - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_attribs(ctx, &span); /* allocate space for GLfloat image */ tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); @@ -194,7 +188,6 @@ static void copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLfloat *tmpImage, *p; GLint sy, dy, stepy, row; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; @@ -240,11 +233,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); - if (ctx->Depth.Test) - _swrast_span_default_z(ctx, &span); - if (swrast->_FogEnabled) - _swrast_span_default_fog(ctx, &span); - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_attribs(ctx, &span); if (overlapping) { tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); @@ -313,7 +302,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint *tmpImage,*p; GLint sy, dy, stepy; GLint j; @@ -327,6 +315,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); + _swrast_span_default_attribs(ctx, &span); if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, @@ -350,11 +339,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, stepy = 1; } - if (ctx->Depth.Test) - _swrast_span_default_z(ctx, &span); - if (swrast->_FogEnabled) - _swrast_span_default_fog(ctx, &span); - if (overlapping) { GLint ssy = sy; tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint)); @@ -450,7 +434,6 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *readRb = fb->_DepthBuffer; GLfloat *p, *tmpImage; @@ -466,6 +449,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); + _swrast_span_default_attribs(ctx, &span); if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, @@ -489,11 +473,6 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, stepy = 1; } - _swrast_span_default_color(ctx, &span); - _swrast_span_default_secondary_color(ctx, &span); - if (swrast->_FogEnabled) - _swrast_span_default_fog(ctx, &span); - if (overlapping) { GLint ssy = sy; tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat)); |