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authorBrian Paul <[email protected]>2001-05-16 20:27:12 +0000
committerBrian Paul <[email protected]>2001-05-16 20:27:12 +0000
commit47cf442c1164b6b406117fccfb8b564602741ee3 (patch)
treecd3e7c6147b0b19b091c38ad78785e8d18235ea3 /src/mesa/swrast/s_copypix.c
parent441a4af435b46e1b475318fbaf4e80b774390cb0 (diff)
use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon)
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r--src/mesa/swrast/s_copypix.c36
1 files changed, 28 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 36e9974d387..a4a34ba5925 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -1,4 +1,4 @@
-/* $Id: s_copypix.c,v 1.17 2001/05/15 21:30:27 brianp Exp $ */
+/* $Id: s_copypix.c,v 1.18 2001/05/16 20:27:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -432,8 +432,10 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (transferOps) {
const GLfloat scale = (1.0F / CHAN_MAXF);
- GLfloat rgbaFloat[MAX_WIDTH][4];
GLint k;
+ DEFMARRAY(GLfloat, rgbaFloat, MAX_WIDTH, 4); /* mac 32k limitation */
+ CHECKARRAY(rgbaFloat, return);
+
/* convert chan to float */
for (k = 0; k < width; k++) {
rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale;
@@ -504,14 +506,22 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
}
+ UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
}
if (ctx->Texture._ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
- GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
- GLchan primary_rgba[MAX_WIDTH][4];
GLuint unit;
- /* XXX not sure how multitexture is supposed to work here */
+ GLchan primary_rgba[MAX_WIDTH][4];
+ DEFARRAY(GLfloat, s, MAX_WIDTH); /* mac 32k limitation */
+ DEFARRAY(GLfloat, t, MAX_WIDTH); /* mac 32k limitation */
+ DEFARRAY(GLfloat, r, MAX_WIDTH); /* mac 32k limitation */
+ DEFARRAY(GLfloat, q, MAX_WIDTH); /* mac 32k limitation */
+ CHECKARRAY(s, return); /* mac 32k limitation */
+ CHECKARRAY(t, return);
+ CHECKARRAY(r, return);
+ CHECKARRAY(q, return);
+ /* XXX not sure how multitexture is supposed to work here */
MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
@@ -521,6 +531,11 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
(CONST GLchan (*)[4]) primary_rgba,
rgba);
}
+
+ UNDEFARRAY(s); /* mac 32k limitation */
+ UNDEFARRAY(t);
+ UNDEFARRAY(r);
+ UNDEFARRAY(q);
}
if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
@@ -673,14 +688,16 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLdepth zspan[MAX_WIDTH];
GLfloat *p, *tmpImage;
GLuint indexes[MAX_WIDTH];
- GLchan rgba[MAX_WIDTH][4];
GLint sy, dy, stepy;
GLint i, j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
+ DEFMARRAY(GLubyte, rgba, MAX_WIDTH, 4); /* mac 32k limitation */
+ CHECKARRAY(rgba, return); /* mac 32k limitation */
if (!ctx->Visual.depthBits) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
+ UNDEFARRAY(rgba); /* mac 32k limitation */
return;
}
@@ -720,6 +737,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
+ UNDEFARRAY(rgba); /* mac 32k limitation */
return;
}
p = tmpImage;
@@ -770,8 +788,10 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
}
- if (overlapping)
- FREE(tmpImage);
+ UNDEFARRAY(rgba); /* mac 32k limitation */
+
+ if (overlapping)
+ FREE(tmpImage);
}