diff options
author | Brian Paul <[email protected]> | 2005-11-16 04:09:26 +0000 |
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committer | Brian Paul <[email protected]> | 2005-11-16 04:09:26 +0000 |
commit | 1a5f1bdb428ea3ded1e77796590014f89fe78f77 (patch) | |
tree | f0acd33352c709acb37c8b279a3251d3c46ebace /src/mesa/swrast/s_copypix.c | |
parent | 909e8a7abbce61de467e059d9be57a1f32a3d344 (diff) |
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Attachment[BUFFER_DEPTH/STENCIL].Renderbuffer. The former may be wrappers
around combined depth/stencil renderbuffers attached at the later points.
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index f93cb536851..48c36120bc7 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -501,7 +501,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *readRb = fb->_DepthBuffer; const GLfloat depthMax = fb->_DepthMaxF; GLfloat *p, *tmpImage; GLint sy, dy, stepy; @@ -610,7 +610,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLint destx, GLint desty ) { struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; GLint sy, dy, stepy; GLint j; GLstencil *p, *tmpImage; @@ -724,9 +724,9 @@ copy_depth_stencil_pixels(GLcontext *ctx, = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; GLint overlapping; - depthDrawRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - depthReadRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilReadRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + depthDrawRb = ctx->DrawBuffer->_DepthBuffer; + depthReadRb = ctx->ReadBuffer->_DepthBuffer; + stencilReadRb = ctx->ReadBuffer->_StencilBuffer; ASSERT(depthDrawRb); ASSERT(depthReadRb); |