diff options
author | Brian <[email protected]> | 2007-01-25 10:51:53 -0700 |
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committer | Brian <[email protected]> | 2007-01-25 10:51:53 -0700 |
commit | 5ef553da9a0dc9f6d7f01b967082c24849ee4abf (patch) | |
tree | 5acddcd685899be3598c469e84e34aad638b53ad /src/mesa/swrast/s_context.h | |
parent | e713c21bd09468887faceebcba9a62a406321c07 (diff) |
new comments, ideas
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r-- | src/mesa/swrast/s_context.h | 43 |
1 files changed, 22 insertions, 21 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index f784e18cd43..c9f6ec6bb8f 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -86,11 +86,12 @@ struct arrays2 { #endif + /** * \sw_span_arrays * \brief Arrays of fragment values. * - * These will either be computed from the x/xStep values above or + * These will either be computed from the span x/xStep values or * filled in by glDraw/CopyPixels, etc. * These arrays are separated out of sw_span to conserve memory. */ @@ -114,15 +115,25 @@ typedef struct sw_span_arrays { GLchan (*rgba)[4]; GLchan (*spec)[4]; - GLuint index[MAX_WIDTH]; - GLint x[MAX_WIDTH]; /**< X/Y used for point/line rendering only */ - GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */ - GLuint z[MAX_WIDTH]; +#if 0 + /* XXX rearrange and unify these arrays to so that we can + * index all fragment inputs with the FRAG_ATTRIB_* values: + */ + GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4]; + /*OR*/ + typedef GLfloat (*array4f)[4]; + array4f attribs[FRAG_ATTRIB_MAX]; +#endif + + GLint x[MAX_WIDTH]; /**< fragment X coords */ + GLint y[MAX_WIDTH]; /**< fragment Y coords */ + GLuint z[MAX_WIDTH]; /**< fragment Z coords */ + GLuint index[MAX_WIDTH]; /**< Color indexes */ GLfloat fog[MAX_WIDTH]; GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; - GLfloat coverage[MAX_WIDTH]; - GLfloat varying[MAX_WIDTH][MAX_VARYING][4]; + GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */ + GLfloat varying[MAX_VARYING][MAX_WIDTH][4]; /**< For shaders */ /** This mask indicates which fragments are alive or culled */ GLubyte mask[MAX_WIDTH]; @@ -130,21 +141,11 @@ typedef struct sw_span_arrays { /** - * \SWspan - * \brief Contains data for either a horizontal line or a set of - * pixels that are passed through a pipeline of functions before being - * drawn. - * - * The sw_span structure describes the colors, Z, fogcoord, texcoords, + * The SWspan structure describes the colors, Z, fogcoord, texcoords, * etc for either a horizontal run or an array of independent pixels. * We can either specify a base/step to indicate interpolated values, or - * fill in arrays of values. The interpMask and arrayMask bitfields - * indicate which are active. - * - * With this structure it's easy to hand-off span rasterization to - * subroutines instead of doing it all inline in the triangle functions - * like we used to do. - * It also cleans up the local variable namespace a great deal. + * fill in explicit arrays of values. The interpMask and arrayMask bitfields + * indicate which attributes are active interpolants or arrays, respectively. * * It would be interesting to experiment with multiprocessor rasterization * with this structure. The triangle rasterizer could simply emit a @@ -225,7 +226,7 @@ typedef struct sw_span { /** * We store the arrays of fragment values in a separate struct so * that we can allocate sw_span structs on the stack without using - * a lot of memory. The span_arrays struct is about 400KB while the + * a lot of memory. The span_arrays struct is about 1.4MB while the * sw_span struct is only about 512 bytes. */ SWspanarrays *array; |