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authorBrian Paul <[email protected]>2009-04-06 17:17:52 -0600
committerBrian Paul <[email protected]>2009-04-06 17:18:58 -0600
commit76ac75af8e5481b498981c133836efa2101be2dc (patch)
tree6c76e0be55e7a6c3a4c5b458ebb2aeeed51e0146 /src/mesa/swrast/s_context.h
parentb4c0e1f9e16ba61acd781ed6cbe448460e2b3153 (diff)
swrast: fix secondary color add for glBitmap
Also, clean up the logic involved in choosing per-vertex vs. per-fragment primary+secondary color addition.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index b7a17cb28c5..9059f9b5ecb 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -157,6 +157,7 @@ typedef struct
GLbitfield NewState;
GLuint StateChanges;
GLenum Primitive; /* current primitive being drawn (ala glBegin) */
+ GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );