diff options
author | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
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committer | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
commit | ff73c783cc47361ff0dd819c82d067b4b85870dd (patch) | |
tree | 07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/swrast/s_context.h | |
parent | 9f6022d0567dc1288888212d7128acc48795b306 (diff) |
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r-- | src/mesa/swrast/s_context.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index aebc80c2080..3dcc3ed16e2 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -136,10 +136,6 @@ typedef struct GLboolean _DeferredTexture; GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */ - /** Multiple render targets */ - GLbitfield _ColorOutputsMask; - GLuint _NumColorOutputs; - /** List/array of the fragment attributes to interpolate */ GLuint _ActiveAttribs[FRAG_ATTRIB_MAX]; /** Same info, but as a bitmask */ |