diff options
author | Brian Paul <[email protected]> | 2011-10-23 10:44:47 -0600 |
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committer | Brian Paul <[email protected]> | 2011-10-23 10:44:47 -0600 |
commit | 68da4b50e9b6aa72a9b155f650952620063e1b94 (patch) | |
tree | 369f3d98b315e6a000f3d45ad96b006aebc310e0 /src/mesa/swrast/s_context.h | |
parent | 66681b4c8cb1ef16f42c1591298cb30c83bca09b (diff) |
mesa: add swrast_texture_image::Buffer
In the past, swrast_texture_image::Data has been overloaded. It could
either point to malloc'd memory storing texture data, or it could point
to a current mapping of GPU memory.
Now, Buffer always points to malloc'd memory (if we're not using GPU
memory) and Data always points to mapped memory. The next step would
be to rename Data -> Map.
This change also involves adding swrast functions for mapping textures
and renderbuffers prior to rendering to setup the Data pointer. Plus,
corresponding functions to unmap texures and renderbuffers. This is
very much like similar code in the dri drivers.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r-- | src/mesa/swrast/s_context.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 55f7c31ce51..a83ac614560 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -144,6 +144,9 @@ struct swrast_texture_image each 2D slice in 'Data', in texels */ GLubyte *Data; /**< Image data, accessed via FetchTexel() */ + /** Malloc'd texure memory */ + GLubyte *Buffer; + FetchTexelFunc FetchTexel; StoreTexelFunc Store; }; @@ -333,6 +336,31 @@ swrast_render_finish(struct gl_context *ctx) } +extern void +_swrast_span_render_start(struct gl_context *ctx); + +extern void +_swrast_span_render_finish(struct gl_context *ctx); + +extern void +_swrast_map_textures(struct gl_context *ctx); + +extern void +_swrast_unmap_textures(struct gl_context *ctx); + +extern void +_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj); + +extern void +_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj); + + +extern void +_swrast_map_renderbuffers(struct gl_context *ctx); + +extern void +_swrast_unmap_renderbuffers(struct gl_context *ctx); + /** * Size of an RGBA pixel, in bytes, for given datatype. |