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authorEric Anholt <[email protected]>2013-04-19 11:44:53 -0700
committerEric Anholt <[email protected]>2013-04-30 10:40:43 -0700
commit0c883e46d871797cd1141498850d51cde6e54b76 (patch)
tree54019d9f77240229e7da69de95be45eb47de4984 /src/mesa/swrast/s_context.h
parente7ecc11311d142a8ac919627011372a265224bcd (diff)
swrast: Replace ImageOffsets with an ImageSlices pointer.
This is a step toward allowing drivers to use their normal mapping paths, instead of requiring that all slice mappings come from an aligned offset from the first slice's map. This incidentally fixes missing slice handling in FXT1 swrast. v2: Use slice height helper function. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 5d9354d7cf1..7b3c740c1ca 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -140,7 +140,7 @@ struct swrast_texture_image
/** These fields only valid when texture memory is mapped */
GLint RowStride; /**< Padded width in units of texels */
- GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
+ void **ImageSlices; /**< if 3D texture: array [Depth] of offsets to
each 2D slice in 'Data', in texels */
GLubyte *Map; /**< Pointer to mapped image memory */