diff options
author | Brian <[email protected]> | 2007-04-17 15:56:46 -0600 |
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committer | Brian <[email protected]> | 2007-04-17 15:56:46 -0600 |
commit | 04bda46739beb0dab7c8820bdbe67136470d42be (patch) | |
tree | eafeeed40432d79fde7cd7e0608f7bd76a1b903c /src/mesa/swrast/s_context.h | |
parent | d2d86a3f0b38716196ea2b3ffa4cbbd0420de1b3 (diff) |
Enable texture sampling for vertex programs/shaders.
This is a bit of a hack for now because the tnl module is using the swrast
module to fetch texels. The texture fetch/filter code should probably be
moved into the main/ module since it doesn't really depend upon other
swrast code.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r-- | src/mesa/swrast/s_context.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 3a9a48922ef..1cf3813fd36 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -228,6 +228,9 @@ typedef struct extern void _swrast_validate_derived( GLcontext *ctx ); +extern void +_swrast_update_texture_samplers(GLcontext *ctx); + #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context) |