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authorBrian <[email protected]>2007-04-17 15:56:46 -0600
committerBrian <[email protected]>2007-04-17 15:56:46 -0600
commit04bda46739beb0dab7c8820bdbe67136470d42be (patch)
treeeafeeed40432d79fde7cd7e0608f7bd76a1b903c /src/mesa/swrast/s_context.h
parentd2d86a3f0b38716196ea2b3ffa4cbbd0420de1b3 (diff)
Enable texture sampling for vertex programs/shaders.
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 3a9a48922ef..1cf3813fd36 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -228,6 +228,9 @@ typedef struct
extern void
_swrast_validate_derived( GLcontext *ctx );
+extern void
+_swrast_update_texture_samplers(GLcontext *ctx);
+
#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)