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authorBrian Paul <[email protected]>2011-09-30 21:03:42 -0600
committerBrian Paul <[email protected]>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/swrast/s_context.h
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 1e0bfc0f974..12ad688b06c 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -163,14 +163,14 @@ struct swrast_texture_image
/** cast wrapper */
-static INLINE struct swrast_texture_image *
+static inline struct swrast_texture_image *
swrast_texture_image(struct gl_texture_image *img)
{
return (struct swrast_texture_image *) img;
}
/** cast wrapper */
-static INLINE const struct swrast_texture_image *
+static inline const struct swrast_texture_image *
swrast_texture_image_const(const struct gl_texture_image *img)
{
return (const struct swrast_texture_image *) img;
@@ -308,14 +308,14 @@ _swrast_update_texture_samplers(struct gl_context *ctx);
/** Return SWcontext for the given struct gl_context */
-static INLINE SWcontext *
+static inline SWcontext *
SWRAST_CONTEXT(struct gl_context *ctx)
{
return (SWcontext *) ctx->swrast_context;
}
/** const version of above */
-static INLINE const SWcontext *
+static inline const SWcontext *
CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
{
return (const SWcontext *) ctx->swrast_context;
@@ -327,7 +327,7 @@ CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
* For drivers that rely on swrast for fallback rendering, this is the
* driver's opportunity to map renderbuffers and textures.
*/
-static INLINE void
+static inline void
swrast_render_start(struct gl_context *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -337,7 +337,7 @@ swrast_render_start(struct gl_context *ctx)
/** Called after framebuffer reading/writing */
-static INLINE void
+static inline void
swrast_render_finish(struct gl_context *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);