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authorDave Airlie <airliedfreedesktop.org>2004-12-19 03:06:59 +0000
committerDave Airlie <airliedfreedesktop.org>2004-12-19 03:06:59 +0000
commit7f752fed993e5e9423abac200dd59141edbada56 (patch)
tree06eba28f01c81dfbd8c4a9104206765f8731528c /src/mesa/swrast/s_context.h
parenta803b0c891404dcd7c376e91f6a033cd4e42abc3 (diff)
Implement software ATI_fragment_shader
no error detection, slow, may not be 100% correct but a good start
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index aba32755d15..6eac3232b05 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -246,6 +246,7 @@ typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */
#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
+#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */
/*@}*/
#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \