diff options
author | Michal Krol <[email protected]> | 2006-04-11 11:41:11 +0000 |
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committer | Michal Krol <[email protected]> | 2006-04-11 11:41:11 +0000 |
commit | bb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch) | |
tree | 8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/swrast/s_context.h | |
parent | d90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff) |
More GLSL code:
- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r-- | src/mesa/swrast/s_context.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 5d9a35043be..3c5a4c32228 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -66,6 +66,7 @@ #define SPAN_FLAT 0x400 /**< flat shading? */ #define SPAN_XY 0x800 #define SPAN_MASK 0x1000 +#define SPAN_VARYING 0x2000 /*@}*/ @@ -90,6 +91,7 @@ struct span_arrays { GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; GLfloat coverage[MAX_WIDTH]; + GLfloat varying[MAX_WIDTH][MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR]; /** This mask indicates which fragments are alive or culled */ GLubyte mask[MAX_WIDTH]; @@ -167,6 +169,9 @@ struct sw_span { GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4]; GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4]; GLfixed intTex[2], intTexStep[2]; /* s, t only */ + GLfloat var[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR]; + GLfloat varStepX[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR]; + GLfloat varStepY[MAX_VARYING_VECTORS][VARYINGS_PER_VECTOR]; /* partial derivatives wrt X and Y. */ GLfloat dzdx, dzdy; |