diff options
author | Brian Paul <[email protected]> | 2003-09-18 23:21:08 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-09-18 23:21:08 +0000 |
commit | 29b4076f9acff96a867760fc885f5eaeb7586977 (patch) | |
tree | 8257664555bea58b6f9f2ebc4e3d0f2ddce719c3 /src/mesa/swrast/s_context.c | |
parent | 1a8ebb8c2f939609004a13b75d2b85236e709716 (diff) |
Move away from using the ctx->_TriangleCaps bitfield.
New macros in context.h for testing state: NEED_SECONDARY_COLOR
and NEED_TWO_SIDED_LIGHTING.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 9e429aef857..99da79afd5f 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -226,8 +226,8 @@ _swrast_validate_triangle( GLcontext *ctx, _swrast_validate_derived( ctx ); swrast->choose_triangle( ctx ); - if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) && - ctx->Texture._EnabledUnits == 0) { + if (ctx->Texture._EnabledUnits == 0 && NEED_SECONDARY_COLOR(ctx)) { + /* separate specular color, but no texture */ swrast->SpecTriangle = swrast->Triangle; swrast->Triangle = _swrast_add_spec_terms_triangle; } @@ -243,8 +243,7 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) _swrast_validate_derived( ctx ); swrast->choose_line( ctx ); - if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) && - ctx->Texture._EnabledUnits == 0) { + if (ctx->Texture._EnabledUnits == 0 && NEED_SECONDARY_COLOR(ctx)) { swrast->SpecLine = swrast->Line; swrast->Line = _swrast_add_spec_terms_line; } @@ -261,8 +260,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) _swrast_validate_derived( ctx ); swrast->choose_point( ctx ); - if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) && - ctx->Texture._EnabledUnits == 0) { + if (ctx->Texture._EnabledUnits == 0 && NEED_SECONDARY_COLOR(ctx)) { swrast->SpecPoint = swrast->Point; swrast->Point = _swrast_add_spec_terms_point; } |