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authorEric Anholt <[email protected]>2014-04-23 15:30:27 -0700
committerEric Anholt <[email protected]>2014-04-30 14:33:17 -0700
commitc703658b3965bf2e4f3593a0d54be03e8e8b1436 (patch)
treeb5b6b201cbc4816dec9b6f51c0da3570b50585a3 /src/mesa/swrast/s_context.c
parent3dfe56c53bc7f37b65b72408fe3470ecfd218595 (diff)
mesa: Drop _EnabledUnits.
The field wasn't really valid, since we've got more than 32 units now. It turns out it was mostly just used for checking != 0, or checking for fixed function coordinates, though. v2: Fix mis-conversion in xm_line.c (caught by Ken). Reviewed-by: Matt Turner <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 9fe12f14beb..fbc976379ec 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -73,7 +73,7 @@ _swrast_update_rasterflags( struct gl_context *ctx )
}
}
if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
+ if (ctx->Texture._MaxEnabledTexImageUnit >= 0) rasterMask |= TEXTURE_BIT;
if ( ctx->ViewportArray[0].X < 0
|| ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width
|| ctx->ViewportArray[0].Y < 0
@@ -286,7 +286,7 @@ _swrast_update_specular_vertex_add(struct gl_context *ctx)
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
swrast->SpecularVertexAdd = (separateSpecular
- && ctx->Texture._EnabledUnits == 0x0
+ && ctx->Texture._MaxEnabledTexImageUnit == -1
&& !_swrast_use_fragment_program(ctx)
&& !ctx->ATIFragmentShader._Enabled);
}