summaryrefslogtreecommitdiffstats
path: root/src/mesa/swrast/s_context.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2009-04-06 17:17:52 -0600
committerBrian Paul <[email protected]>2009-04-06 17:18:58 -0600
commit76ac75af8e5481b498981c133836efa2101be2dc (patch)
tree6c76e0be55e7a6c3a4c5b458ebb2aeeed51e0146 /src/mesa/swrast/s_context.c
parentb4c0e1f9e16ba61acd781ed6cbe448460e2b3153 (diff)
swrast: fix secondary color add for glBitmap
Also, clean up the logic involved in choosing per-vertex vs. per-fragment primary+secondary color addition.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c36
1 files changed, 27 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 56bf2033ca6..a7eaf76a0ad 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -275,6 +275,24 @@ _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState)
}
+/**
+ * See if we can do early diffuse+specular (primary+secondary) color
+ * add per vertex instead of per-fragment.
+ */
+static void
+_swrast_update_specular_vertex_add(GLcontext *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
+
+ swrast->SpecularVertexAdd = (separateSpecular
+ && ctx->Texture._EnabledUnits == 0x0
+ && !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled);
+}
+
#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
_NEW_TEXTURE | \
@@ -336,9 +354,7 @@ _swrast_validate_triangle( GLcontext *ctx,
swrast->choose_triangle( ctx );
ASSERT(swrast->Triangle);
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Current) {
+ if (swrast->SpecularVertexAdd) {
/* separate specular color, but no texture */
swrast->SpecTriangle = swrast->Triangle;
swrast->Triangle = _swrast_add_spec_terms_triangle;
@@ -360,9 +376,7 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
swrast->choose_line( ctx );
ASSERT(swrast->Line);
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Current) {
+ if (swrast->SpecularVertexAdd) {
swrast->SpecLine = swrast->Line;
swrast->Line = _swrast_add_spec_terms_line;
}
@@ -382,9 +396,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
_swrast_validate_derived( ctx );
swrast->choose_point( ctx );
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Current) {
+ if (swrast->SpecularVertexAdd) {
swrast->SpecPoint = swrast->Point;
swrast->Point = _swrast_add_spec_terms_point;
}
@@ -666,6 +678,12 @@ _swrast_validate_derived( GLcontext *ctx )
_NEW_TEXTURE))
_swrast_update_active_attribs(ctx);
+ if (swrast->NewState & (_NEW_FOG |
+ _NEW_PROGRAM |
+ _NEW_LIGHT |
+ _NEW_TEXTURE))
+ _swrast_update_specular_vertex_add(ctx);
+
swrast->NewState = 0;
swrast->StateChanges = 0;
swrast->InvalidateState = _swrast_invalidate_state;