diff options
author | Brian Paul <[email protected]> | 2003-02-23 04:10:54 +0000 |
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committer | Brian Paul <[email protected]> | 2003-02-23 04:10:54 +0000 |
commit | b8d6607acd3b6d18dab0c7247d5e0fc72e98ceae (patch) | |
tree | a146f6d4b57ace61c62b1464fbd059bf8f387870 /src/mesa/swrast/s_context.c | |
parent | 4e44d8c4c68c8a4e68b42f1fb2689d348369da86 (diff) |
Move span stuff from swrast.h to s_context.h (it's private).
Implemented remaining fragment program instructions.
Initial changes to implement fragment program texture sampling.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 89427578e6d..2c3ffbedd77 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.44 2003/01/26 14:37:16 brianp Exp $ */ +/* $Id: s_context.c,v 1.45 2003/02/23 04:10:54 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -267,6 +267,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) swrast->Point( ctx, v0 ); } + static void _swrast_validate_blend_func( GLcontext *ctx, GLuint n, const GLubyte mask[], @@ -285,13 +286,27 @@ _swrast_validate_blend_func( GLcontext *ctx, GLuint n, static void _swrast_validate_texture_sample( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, - GLuint n, GLfloat texcoords[][4], + GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); _swrast_validate_derived( ctx ); - _swrast_choose_texture_sample_func( ctx, texUnit, tObj ); + + /* Compute min/mag filter threshold */ + if (tObj->MinFilter != tObj->MagFilter) { + if (tObj->MagFilter == GL_LINEAR + && (tObj->MinFilter == GL_NEAREST_MIPMAP_NEAREST || + tObj->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { + swrast->_MinMagThresh[texUnit] = 0.5F; + } + else { + swrast->_MinMagThresh[texUnit] = 0.0F; + } + } + + swrast->TextureSample[texUnit] = + _swrast_choose_texture_sample_func( ctx, tObj ); swrast->TextureSample[texUnit]( ctx, texUnit, tObj, n, texcoords, lambda, rgba ); |