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authorTimothy Arceri <[email protected]>2016-10-20 15:27:35 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit5346630593bec80efa732c40b63e0e95a00af074 (patch)
treec321e7220a3a7b08b2b70f86f84bcccbb5cbaba2 /src/mesa/swrast/s_context.c
parentb4b450a5cbd22690b221d0252e6d11f4c0e02ab8 (diff)
r200/glsl/st/mesa: use common outputs written field
And set outputs written directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index a8c2ea3d90a..9cb03b38c01 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -221,7 +221,8 @@ _swrast_update_deferred_texture(struct gl_context *ctx)
else {
GLboolean use_fprog = _swrast_use_fragment_program(ctx);
const struct gl_program *fprog = ctx->FragmentProgram._Current;
- if (use_fprog && (fprog->OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
+ if (use_fprog &&
+ (fprog->info.outputs_written & (1 << FRAG_RESULT_DEPTH))) {
/* Z comes from fragment program/shader */
swrast->_DeferredTexture = GL_FALSE;
}