diff options
author | Brian Paul <[email protected]> | 2006-09-25 23:57:39 +0000 |
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committer | Brian Paul <[email protected]> | 2006-09-25 23:57:39 +0000 |
commit | a50b7dbc3ba1db8c92b4bbb4f7f06de8d6c039c4 (patch) | |
tree | b1e19031a7563c7da67386584a7e42a4603c4ba1 /src/mesa/swrast/s_context.c | |
parent | df8632ebd87219c809810d993f56fef1e6853a25 (diff) |
Initial work for supporting different renderbuffer color depths at runtime.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 030313aea60..bb096be75a1 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -199,11 +199,6 @@ _swrast_update_fog_state( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - /* convert fog color to GLchan values */ - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[RCOMP], ctx->Fog.Color[RCOMP]); - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[GCOMP], ctx->Fog.Color[GCOMP]); - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[BCOMP], ctx->Fog.Color[BCOMP]); - /* determine if fog is needed, and if so, which fog mode */ swrast->_FogEnabled = GL_FALSE; if (ctx->FragmentProgram._Enabled) { @@ -359,17 +354,16 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) * function, then call it. */ static void _ASMAPI -_swrast_validate_blend_func( GLcontext *ctx, GLuint n, - const GLubyte mask[], - GLchan src[][4], - CONST GLchan dst[][4] ) +_swrast_validate_blend_func(GLcontext *ctx, GLuint n, const GLubyte mask[], + GLchan src[][4], CONST GLchan dst[][4], + GLenum chanType ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); _swrast_validate_derived( ctx ); _swrast_choose_blend_func( ctx ); - swrast->BlendFunc( ctx, n, mask, src, dst ); + swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); } @@ -680,6 +674,17 @@ _swrast_CreateContext( GLcontext *ctx ) FREE(swrast); return GL_FALSE; } + swrast->SpanArrays->ChanType = CHAN_TYPE; +#if CHAN_TYPE == GL_UNSIGNED_BYTE + swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz1.rgba; + swrast->SpanArrays->spec = swrast->SpanArrays->color.sz1.spec; +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz2.rgba; + swrast->SpanArrays->spec = swrast->SpanArrays->color.sz2.spec; +#else + swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz4.rgba; + swrast->SpanArrays->spec = swrast->SpanArrays->color.sz4.spec; +#endif /* init point span buffer */ swrast->PointSpan.primitive = GL_POINT; |