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authorPaul Berry <[email protected]>2013-02-23 09:00:58 -0800
committerPaul Berry <[email protected]>2013-03-15 09:26:17 -0700
commiteed6baf7621fa94e7888f8079b155fc67a08540c (patch)
tree216270e7f3222fcb11b8b3fa1def330908f05a21 /src/mesa/swrast/s_context.c
parentf117abe66414e25be4f7bc61ca0df9e83ddaf543 (diff)
Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index ef7ca2e1593..11e90643694 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -502,7 +502,7 @@ _swrast_update_active_attribs(struct gl_context *ctx)
if (_swrast_use_fragment_program(ctx)) {
/* fragment program/shader */
attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
- attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
+ attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */
}
else if (ctx->ATIFragmentShader._Enabled) {
attribsMask = ~0; /* XXX fix me */
@@ -512,19 +512,19 @@ _swrast_update_active_attribs(struct gl_context *ctx)
attribsMask = 0x0;
#if CHAN_TYPE == GL_FLOAT
- attribsMask |= FRAG_BIT_COL0;
+ attribsMask |= VARYING_BIT_COL0;
#endif
if (ctx->Fog.ColorSumEnabled ||
(ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- attribsMask |= FRAG_BIT_COL1;
+ attribsMask |= VARYING_BIT_COL1;
}
if (swrast->_FogEnabled)
- attribsMask |= FRAG_BIT_FOGC;
+ attribsMask |= VARYING_BIT_FOGC;
- attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
+ attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0);
}
swrast->_ActiveAttribMask = attribsMask;
@@ -532,11 +532,11 @@ _swrast_update_active_attribs(struct gl_context *ctx)
/* Update _ActiveAttribs[] list */
{
GLuint i, num = 0;
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (attribsMask & BITFIELD64_BIT(i)) {
swrast->_ActiveAttribs[num++] = i;
/* how should this attribute be interpolated? */
- if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
+ if (i == VARYING_SLOT_COL0 || i == VARYING_SLOT_COL1)
swrast->_InterpMode[i] = ctx->Light.ShadeModel;
else
swrast->_InterpMode[i] = GL_SMOOTH;
@@ -785,7 +785,7 @@ _swrast_CreateContext( struct gl_context *ctx )
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
#else
- swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0];
+ swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[VARYING_SLOT_COL0];
#endif
}
@@ -918,18 +918,18 @@ _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
if (SWRAST_DEBUG_VERTICES) {
_mesa_debug(ctx, "win %f %f %f %f\n",
- v->attrib[FRAG_ATTRIB_WPOS][0],
- v->attrib[FRAG_ATTRIB_WPOS][1],
- v->attrib[FRAG_ATTRIB_WPOS][2],
- v->attrib[FRAG_ATTRIB_WPOS][3]);
+ v->attrib[VARYING_SLOT_POS][0],
+ v->attrib[VARYING_SLOT_POS][1],
+ v->attrib[VARYING_SLOT_POS][2],
+ v->attrib[VARYING_SLOT_POS][3]);
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled)
_mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
- v->attrib[FRAG_ATTRIB_TEX0 + i][0],
- v->attrib[FRAG_ATTRIB_TEX0 + i][1],
- v->attrib[FRAG_ATTRIB_TEX0 + i][2],
- v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
+ v->attrib[VARYING_SLOT_TEX0 + i][0],
+ v->attrib[VARYING_SLOT_TEX0 + i][1],
+ v->attrib[VARYING_SLOT_TEX0 + i][2],
+ v->attrib[VARYING_SLOT_TEX0 + i][3]);
#if CHAN_TYPE == GL_FLOAT
_mesa_debug(ctx, "color %f %f %f %f\n",
@@ -939,12 +939,12 @@ _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
v->color[0], v->color[1], v->color[2], v->color[3]);
#endif
_mesa_debug(ctx, "spec %g %g %g %g\n",
- v->attrib[FRAG_ATTRIB_COL1][0],
- v->attrib[FRAG_ATTRIB_COL1][1],
- v->attrib[FRAG_ATTRIB_COL1][2],
- v->attrib[FRAG_ATTRIB_COL1][3]);
- _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
- _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
+ v->attrib[VARYING_SLOT_COL1][0],
+ v->attrib[VARYING_SLOT_COL1][1],
+ v->attrib[VARYING_SLOT_COL1][2],
+ v->attrib[VARYING_SLOT_COL1][3]);
+ _mesa_debug(ctx, "fog %f\n", v->attrib[VARYING_SLOT_FOGC][0]);
+ _mesa_debug(ctx, "index %f\n", v->attrib[VARYING_SLOT_CI][0]);
_mesa_debug(ctx, "pointsize %f\n", v->pointSize);
_mesa_debug(ctx, "\n");
}