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authorBrian Paul <[email protected]>2003-01-14 04:55:45 +0000
committerBrian Paul <[email protected]>2003-01-14 04:55:45 +0000
commit610d59981a9f43fefe29b34ef19c184d28e2bef5 (patch)
tree6bac42c2fd25b19ed35260538c6d945de8d699d8 /src/mesa/swrast/s_context.c
parentcf01d97dc3e23af067dd9633a2bfa61a6a794ce6 (diff)
First batch of code for GL_NV_fragment_program.
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index aa9620a0559..c4bc9de9f16 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,8 +1,8 @@
-/* $Id: s_context.c,v 1.42 2002/10/29 20:28:59 brianp Exp $ */
+/* $Id: s_context.c,v 1.43 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -516,7 +516,7 @@ _swrast_CreateContext( GLcontext *ctx )
swrast->_IntegerAccumMode = GL_TRUE;
swrast->_IntegerAccumScaler = 0.0;
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
swrast->TextureSample[i] = _swrast_validate_texture_sample;
swrast->SpanArrays = MALLOC_STRUCT(span_arrays);