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authorKeith Whitwell <[email protected]>2001-07-17 19:39:32 +0000
committerKeith Whitwell <[email protected]>2001-07-17 19:39:32 +0000
commit53560311294814ae0daa8457307a2b25077bf4e9 (patch)
treecffad805f3e213014d055f53609d71dd81aa37fc /src/mesa/swrast/s_context.c
parent4ae22b9721e4f123354aad9921da1613fd078367 (diff)
Lighting now emits colors as CHAN_TYPE, as it used to. This will require
minor adjustments in the dri drivers for twosided lighting to work again.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 200db7cd2d3..76be114f0ac 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,4 +1,4 @@
-/* $Id: s_context.c,v 1.23 2001/07/13 20:07:37 brianp Exp $ */
+/* $Id: s_context.c,v 1.24 2001/07/17 19:39:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -529,7 +529,7 @@ _swrast_GetDeviceDriverReference( GLcontext *ctx )
return &swrast->Driver;
}
-#define SWRAST_DEBUG_VERTICES 1
+#define SWRAST_DEBUG_VERTICES 0
void
_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
@@ -540,8 +540,6 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
fprintf(stderr, "win %f %f %f %f\n",
v->win[0], v->win[1], v->win[2], v->win[3]);
- return;
-
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i,
v->texcoord[i][0], v->texcoord[i][1],