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authorBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
committerBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
commit4753d60dd070bb08d0116076bcc08025c86ce857 (patch)
treeb1516c35acfa41ae17d575b92b8c776bd530297a /src/mesa/swrast/s_context.c
parent5e54ddc3a69df060c3ca2acbdd45247e30c947d6 (diff)
Added ctx parameter to _mesa_debug()
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c49
1 files changed, 24 insertions, 25 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 60b389bde75..e0180d1ca78 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,4 +1,4 @@
-/* $Id: s_context.c,v 1.33 2002/06/13 04:49:17 brianp Exp $ */
+/* $Id: s_context.c,v 1.34 2002/06/15 02:38:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -28,6 +28,7 @@
*/
#include "glheader.h"
+#include "context.h"
#include "mtypes.h"
#include "mem.h"
@@ -86,10 +87,8 @@ _swrast_update_rasterflags( GLcontext *ctx )
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
* buffers or the RGBA or CI mask disables all writes.
*/
- if (ctx->Color.MultiDrawBuffer) {
- RasterMask |= MULTI_DRAW_BIT;
- }
- else if (ctx->Color.DrawBuffer==GL_NONE) {
+ if (ctx->Color.DrawBuffer == GL_FRONT_AND_BACK ||
+ ctx->Color.DrawBuffer == GL_NONE) {
RasterMask |= MULTI_DRAW_BIT;
}
else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
@@ -389,7 +388,7 @@ _swrast_Quad( GLcontext *ctx,
const SWvertex *v2, const SWvertex *v3 )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_Quad\n");
+ _mesa_debug(ctx, "_swrast_Quad\n");
_swrast_print_vertex( ctx, v0 );
_swrast_print_vertex( ctx, v1 );
_swrast_print_vertex( ctx, v2 );
@@ -404,7 +403,7 @@ _swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2 )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_Triangle\n");
+ _mesa_debug(ctx, "_swrast_Triangle\n");
_swrast_print_vertex( ctx, v0 );
_swrast_print_vertex( ctx, v1 );
_swrast_print_vertex( ctx, v2 );
@@ -416,7 +415,7 @@ void
_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_Line\n");
+ _mesa_debug(ctx, "_swrast_Line\n");
_swrast_print_vertex( ctx, v0 );
_swrast_print_vertex( ctx, v1 );
}
@@ -427,7 +426,7 @@ void
_swrast_Point( GLcontext *ctx, const SWvertex *v0 )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_Point\n");
+ _mesa_debug(ctx, "_swrast_Point\n");
_swrast_print_vertex( ctx, v0 );
}
SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
@@ -437,7 +436,7 @@ void
_swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_InvalidateState\n");
+ _mesa_debug(ctx, "_swrast_InvalidateState\n");
}
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
}
@@ -446,7 +445,7 @@ void
_swrast_ResetLineStipple( GLcontext *ctx )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_ResetLineStipple\n");
+ _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
}
SWRAST_CONTEXT(ctx)->StippleCounter = 0;
}
@@ -455,7 +454,7 @@ void
_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_allow_vertex_fog %d\n", value);
+ _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
}
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
@@ -465,7 +464,7 @@ void
_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
{
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_allow_pixel_fog %d\n", value);
+ _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
}
SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
@@ -479,7 +478,7 @@ _swrast_CreateContext( GLcontext *ctx )
SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_CreateContext\n");
+ _mesa_debug(ctx, "_swrast_CreateContext\n");
}
if (!swrast)
@@ -539,7 +538,7 @@ _swrast_DestroyContext( GLcontext *ctx )
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (SWRAST_DEBUG) {
- _mesa_debug("_swrast_DestroyContext\n");
+ _mesa_debug(ctx, "_swrast_DestroyContext\n");
}
FREE( swrast->span );
@@ -565,32 +564,32 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
GLuint i;
if (SWRAST_DEBUG_VERTICES) {
- _mesa_debug("win %f %f %f %f\n",
+ _mesa_debug(ctx, "win %f %f %f %f\n",
v->win[0], v->win[1], v->win[2], v->win[3]);
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled)
- _mesa_debug("texcoord[%d] %f %f %f %f\n", i,
+ _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
v->texcoord[i][0], v->texcoord[i][1],
v->texcoord[i][2], v->texcoord[i][3]);
#if CHAN_TYPE == GL_FLOAT
- _mesa_debug("color %f %f %f %f\n",
+ _mesa_debug(ctx, "color %f %f %f %f\n",
v->color[0], v->color[1], v->color[2], v->color[3]);
- _mesa_debug("spec %f %f %f %f\n",
+ _mesa_debug(ctx, "spec %f %f %f %f\n",
v->specular[0], v->specular[1],
v->specular[2], v->specular[3]);
#else
- _mesa_debug("color %d %d %d %d\n",
+ _mesa_debug(ctx, "color %d %d %d %d\n",
v->color[0], v->color[1], v->color[2], v->color[3]);
- _mesa_debug("spec %d %d %d %d\n",
+ _mesa_debug(ctx, "spec %d %d %d %d\n",
v->specular[0], v->specular[1],
v->specular[2], v->specular[3]);
#endif
- _mesa_debug("fog %f\n", v->fog);
- _mesa_debug("index %d\n", v->index);
- _mesa_debug("pointsize %f\n", v->pointSize);
- _mesa_debug("\n");
+ _mesa_debug(ctx, "fog %f\n", v->fog);
+ _mesa_debug(ctx, "index %d\n", v->index);
+ _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
+ _mesa_debug(ctx, "\n");
}
}