diff options
author | Keith Whitwell <[email protected]> | 2001-02-16 18:14:41 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2001-02-16 18:14:41 +0000 |
commit | 46b0988c673b28e072fd0cbf477632a9ab6f9f18 (patch) | |
tree | 3463116da957c6f13dcb0b415ca8476640503fc7 /src/mesa/swrast/s_context.c | |
parent | 2448fc7deeaa870d879de17158f243f239c05b15 (diff) |
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 100 |
1 files changed, 48 insertions, 52 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 55966a95a86..b78b9e34ff4 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.12 2001/01/29 21:47:13 brianp Exp $ */ +/* $Id: s_context.c,v 1.13 2001/02/16 18:14:41 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -35,7 +35,6 @@ #include "s_points.h" #include "s_lines.h" #include "s_triangle.h" -#include "s_quads.h" #include "s_blend.h" #include "s_context.h" #include "s_texture.h" @@ -153,31 +152,32 @@ _swrast_update_hint( GLcontext *ctx ) swrast->AllowPixelFog)); } -#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \ - _NEW_POLYGON| \ - _NEW_DEPTH| \ - _NEW_STENCIL| \ - _NEW_COLOR| \ - _NEW_TEXTURE| \ - _NEW_HINT| \ - _SWRAST_NEW_RASTERMASK| \ - _NEW_LIGHT| \ - _NEW_FOG) - -#define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \ - _NEW_LINE| \ - _NEW_TEXTURE| \ - _NEW_LIGHT| \ - _NEW_FOG| \ - _NEW_DEPTH) - -#define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \ - _NEW_POINT | \ - _NEW_TEXTURE | \ - _NEW_LIGHT | \ - _NEW_FOG) - -#define _SWRAST_NEW_QUAD 0 +#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \ + _NEW_POLYGON| \ + _NEW_DEPTH| \ + _NEW_STENCIL| \ + _NEW_COLOR| \ + _NEW_TEXTURE| \ + _NEW_HINT| \ + _SWRAST_NEW_RASTERMASK| \ + _NEW_LIGHT| \ + _NEW_FOG | \ + _DD_NEW_SEPERATE_SPECULAR) + +#define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \ + _NEW_LINE| \ + _NEW_TEXTURE| \ + _NEW_LIGHT| \ + _NEW_FOG| \ + _NEW_DEPTH | \ + _DD_NEW_SEPERATE_SPECULAR) + +#define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \ + _NEW_POINT | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_FOG | \ + _DD_NEW_SEPERATE_SPECULAR) #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE @@ -189,19 +189,6 @@ _swrast_update_hint( GLcontext *ctx ) * after a state change. */ static void -_swrast_validate_quad( GLcontext *ctx, - const SWvertex *v0, const SWvertex *v1, - const SWvertex *v2, const SWvertex *v3 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_quad( ctx ); - - swrast->Quad( ctx, v0, v1, v2, v3 ); -} - -static void _swrast_validate_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, @@ -212,6 +199,12 @@ _swrast_validate_triangle( GLcontext *ctx, _swrast_validate_derived( ctx ); swrast->choose_triangle( ctx ); + if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) && + !ctx->Texture._ReallyEnabled) { + swrast->SpecTriangle = swrast->Triangle; + swrast->Triangle = _swrast_add_spec_terms_triangle; + } + swrast->Triangle( ctx, v0, v1, v2 ); } @@ -223,6 +216,13 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) _swrast_validate_derived( ctx ); swrast->choose_line( ctx ); + if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) && + !ctx->Texture._ReallyEnabled) { + swrast->SpecLine = swrast->Line; + swrast->Line = _swrast_add_spec_terms_line; + } + + swrast->Line( ctx, v0, v1 ); } @@ -234,6 +234,12 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) _swrast_validate_derived( ctx ); swrast->choose_point( ctx ); + if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) && + !ctx->Texture._ReallyEnabled) { + swrast->SpecPoint = swrast->Point; + swrast->Point = _swrast_add_spec_terms_point; + } + swrast->Point( ctx, v0 ); } @@ -302,9 +308,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state ) if (new_state & swrast->invalidate_point) swrast->Point = _swrast_validate_point; - if (new_state & swrast->invalidate_quad) - swrast->Quad = _swrast_validate_quad; - if (new_state & _SWRAST_NEW_BLEND_FUNC) swrast->BlendFunc = _swrast_validate_blend_func; @@ -350,12 +353,8 @@ _swrast_Quad( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2, const SWvertex *v3 ) { -/* fprintf(stderr, "%s\n", __FUNCTION__); */ -/* _swrast_print_vertex( ctx, v0 ); */ -/* _swrast_print_vertex( ctx, v1 ); */ -/* _swrast_print_vertex( ctx, v2 ); */ -/* _swrast_print_vertex( ctx, v3 ); */ - SWRAST_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 ); + SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); + SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v2, v3 ); } void @@ -432,17 +431,14 @@ _swrast_CreateContext( GLcontext *ctx ) swrast->choose_point = _swrast_choose_point; swrast->choose_line = _swrast_choose_line; swrast->choose_triangle = _swrast_choose_triangle; - swrast->choose_quad = _swrast_choose_quad; swrast->invalidate_point = _SWRAST_NEW_POINT; swrast->invalidate_line = _SWRAST_NEW_LINE; swrast->invalidate_triangle = _SWRAST_NEW_TRIANGLE; - swrast->invalidate_quad = _SWRAST_NEW_QUAD; swrast->Point = _swrast_validate_point; swrast->Line = _swrast_validate_line; swrast->Triangle = _swrast_validate_triangle; - swrast->Quad = _swrast_validate_quad; swrast->InvalidateState = _swrast_sleep; swrast->BlendFunc = _swrast_validate_blend_func; |