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authorBrian Paul <[email protected]>2012-03-17 16:30:03 -0600
committerBrian Paul <[email protected]>2012-03-20 08:23:32 -0600
commitf4a93e0665881dd58a95abb6525676bd1cc2e6af (patch)
treeb7195582ab9d2e5f9e91a964de36dfb06fb057f4 /src/mesa/swrast/s_context.c
parentb219b2c310911286f375d6b9967d5fd39ec1188a (diff)
mesa: rework texture completeness testing
Instead of gl_texture_object::_Complete there are now two fields: _BaseComplete and _MipmapComplete. The former indicates whether the base texture level is valid. The later indicates whether the whole mipmap is valid. With sampler objects, a single texture can appear to be both complete and incomplete at the same time. See the GL_ARB_sampler_objects spec for more details. To implement this we now check if the texture is complete with respect to a sampler state. Another benefit of this is we no longer need to invalidate a texture's completeness state when we change the minification/magnification filters with glTexParameter(). Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index beb9158794e..432db71c8b0 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -30,6 +30,7 @@
#include "main/bufferobj.h"
#include "main/colormac.h"
#include "main/mtypes.h"
+#include "main/samplerobj.h"
#include "main/teximage.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
@@ -482,7 +483,9 @@ _swrast_update_texture_samplers(struct gl_context *ctx)
if (tObj) {
_mesa_update_fetch_functions(tObj);
}
- swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
+ swrast->TextureSample[u] =
+ _swrast_choose_texture_sample_func(ctx, tObj,
+ _mesa_get_samplerobj(ctx, u));
}
}