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authorDave Airlie <[email protected]>2011-09-14 11:08:57 +0100
committerDave Airlie <[email protected]>2011-09-14 11:18:08 +0100
commit81a86aea4f0990a1b8795f9e00e7a6c4ba368281 (patch)
tree9798a61c65a74aba6790849544afcd6b32e15f51 /src/mesa/swrast/s_clear.c
parent093dc9e548537e6c77e33064a584f849ad90dfa5 (diff)
mesa/colormac: introduce inline helper for 4 unclamped float to ubyte.
This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as suggested by Brian. It uses it in a few places I noticed from previous color changes, and also some core mesa places. I haven't updated other places yet. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_clear.c')
-rw-r--r--src/mesa/swrast/s_clear.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
index 16d1cdbfcc8..980d29bbade 100644
--- a/src/mesa/swrast/s_clear.c
+++ b/src/mesa/swrast/s_clear.c
@@ -60,10 +60,7 @@ clear_rgba_buffer_with_masking(struct gl_context *ctx, struct gl_renderbuffer *r
span.array->ChanType = rb->DataType;
if (span.array->ChanType == GL_UNSIGNED_BYTE) {
GLubyte clearColor[4];
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(clearColor, ctx->Color.ClearColor.f);
for (i = 0; i < width; i++) {
COPY_4UBV(span.array->rgba[i], clearColor);
}
@@ -127,10 +124,7 @@ clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint buf
switch (rb->DataType) {
case GL_UNSIGNED_BYTE:
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(clear8, ctx->Color.ClearColor.f);
clearVal = clear8;
break;
case GL_UNSIGNED_SHORT: