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authorMathias Fröhlich <[email protected]>2018-01-27 16:07:22 +0100
committerMathias Fröhlich <[email protected]>2018-02-01 22:39:06 +0100
commit186f03cfb021223f0a6f238da036517fbf240d26 (patch)
treee308ff5b580813d04e7d0794a80bee2a26fe1159 /src/mesa/swrast/s_chan.h
parent38b41fd718cfffd11dab637d9d0cbd6c2a30b2c2 (diff)
mesa: Put materials at the end of the generic block.
The materials are now moved to the end of the generic attributes block to the range 4-15. Before, the way the position and generic 0 attribute is handled was dependent on the presence and kind of the currently attached vertex program. With this change the way the position attribute and the generic 0 attribute is treated only depends on the enabled flag of those two arrays. This will later help to untangle the update dependencies between enabled arrays and shader inputs. v2: s,VERT_ATTRIB_MAT_OFFSET,VERT_ATTRIB_MAT0,g Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_chan.h')
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