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author | Brian Paul <[email protected]> | 2016-10-26 09:33:49 -0700 |
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committer | Brian Paul <[email protected]> | 2016-10-28 09:25:30 -0700 |
commit | c538846e313c43858fb118db012b592513c0ed29 (patch) | |
tree | 6135053f2f97c58a680462a523471db4b3095802 /src/mesa/swrast/s_chan.h | |
parent | 161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff) |
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO
era when _all_ vertex arrays lived in client memory.
Nowadays, it only contains vertex array state which is derived from
gl_array_attributes and gl_vertex_buffer_binding. It's used by the
VBO module and some drivers.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_chan.h')
0 files changed, 0 insertions, 0 deletions