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authorBrian Paul <[email protected]>2002-10-04 19:10:06 +0000
committerBrian Paul <[email protected]>2002-10-04 19:10:06 +0000
commitfc80ad6e62fb2b53d53756593099330477a44c52 (patch)
tree0b47f3ee84d613dfa2264d6f23e5c2a60cecc9ba /src/mesa/swrast/s_buffers.c
parentf782b8189e718974a40d72ac4f6b8d213ca99e1e (diff)
Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
Diffstat (limited to 'src/mesa/swrast/s_buffers.c')
-rw-r--r--src/mesa/swrast/s_buffers.c32
1 files changed, 15 insertions, 17 deletions
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c
index dcfa26f5e20..1b07eb0bef0 100644
--- a/src/mesa/swrast/s_buffers.c
+++ b/src/mesa/swrast/s_buffers.c
@@ -1,4 +1,4 @@
-/* $Id: s_buffers.c,v 1.12 2002/07/09 01:22:52 brianp Exp $ */
+/* $Id: s_buffers.c,v 1.13 2002/10/04 19:10:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -26,6 +26,7 @@
#include "glheader.h"
+#include "colormac.h"
#include "macros.h"
#include "mem.h"
@@ -53,19 +54,17 @@ clear_color_buffer_with_masking( GLcontext *ctx )
if (ctx->Visual.rgbMode) {
/* RGBA mode */
- const GLchan r = ctx->Color.ClearColor[0];
- const GLchan g = ctx->Color.ClearColor[1];
- const GLchan b = ctx->Color.ClearColor[2];
- const GLchan a = ctx->Color.ClearColor[3];
+ GLchan clearColor[4];
GLint i;
+ CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]);
for (i = 0; i < height; i++) {
GLchan rgba[MAX_WIDTH][4];
GLint j;
for (j = 0; j < width; j++) {
- rgba[j][RCOMP] = r;
- rgba[j][GCOMP] = g;
- rgba[j][BCOMP] = b;
- rgba[j][ACOMP] = a;
+ COPY_CHAN4(rgba[j], clearColor);
}
_mesa_mask_rgba_array( ctx, width, x, y + i, rgba );
(*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i,
@@ -104,20 +103,19 @@ clear_color_buffer(GLcontext *ctx)
if (ctx->Visual.rgbMode) {
/* RGBA mode */
- const GLchan r = ctx->Color.ClearColor[0];
- const GLchan g = ctx->Color.ClearColor[1];
- const GLchan b = ctx->Color.ClearColor[2];
- const GLchan a = ctx->Color.ClearColor[3];
+ GLchan clearColor[4];
GLchan span[MAX_WIDTH][4];
GLint i;
+ CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]);
+ CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]);
+ CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]);
+ CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]);
+
ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff);
for (i = 0; i < width; i++) {
- span[i][RCOMP] = r;
- span[i][GCOMP] = g;
- span[i][BCOMP] = b;
- span[i][ACOMP] = a;
+ COPY_CHAN4(span[i], clearColor);
}
for (i = 0; i < height; i++) {
(*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i,