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authorBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
committerBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
commit4753d60dd070bb08d0116076bcc08025c86ce857 (patch)
treeb1516c35acfa41ae17d575b92b8c776bd530297a /src/mesa/swrast/s_buffers.c
parent5e54ddc3a69df060c3ca2acbdd45247e30c947d6 (diff)
Added ctx parameter to _mesa_debug()
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
Diffstat (limited to 'src/mesa/swrast/s_buffers.c')
-rw-r--r--src/mesa/swrast/s_buffers.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c
index d787acfafb1..6c7b447aba8 100644
--- a/src/mesa/swrast/s_buffers.c
+++ b/src/mesa/swrast/s_buffers.c
@@ -1,4 +1,4 @@
-/* $Id: s_buffers.c,v 1.10 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_buffers.c,v 1.11 2002/06/15 02:38:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -169,20 +169,20 @@ clear_color_buffers(GLcontext *ctx)
for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
if (bufferBit & ctx->Color.DrawDestMask) {
if (bufferBit == FRONT_LEFT_BIT) {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
- (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
+ (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
+ (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
}
else if (bufferBit == FRONT_RIGHT_BIT) {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
- (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
+ (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
+ (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
}
else if (bufferBit == BACK_LEFT_BIT) {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
- (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT);
+ (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
+ (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT);
}
else {
- (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
- (void) (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
+ (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
+ (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
}
if (colorMask != 0xffffffff) {