diff options
author | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
commit | e4b2356c07d31fbeeabb13b2fb47db703b473080 (patch) | |
tree | d8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/s_buffers.c | |
parent | ebef61f5c0950572f9c6a81b08f447957461675c (diff) |
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/s_buffers.c')
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 370 |
1 files changed, 235 insertions, 135 deletions
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index d05c8dfbf9b..cf469f8c626 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,10 +27,10 @@ #include "colormac.h" #include "macros.h" #include "imports.h" +#include "mtypes.h" +#include "fbobject.h" #include "s_accum.h" -#include "s_alphabuf.h" -#include "s_auxbuffer.h" #include "s_context.h" #include "s_depth.h" #include "s_masking.h" @@ -38,98 +38,190 @@ /** - * Clear the color buffer when glColorMask or glIndexMask is in effect. - * We'll have specified which color buffer to clear by previously - * calling Driver.SetBuffer(). + * Clear the color buffer when glColorMask is in effect. */ static void -clear_color_buffer_with_masking( GLcontext *ctx ) +clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + GLchan clearColor[4]; + GLint i; - if (ctx->Visual.rgbMode) { - /* RGBA mode */ - GLchan clearColor[4]; - GLint i; - CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); - for (i = 0; i < height; i++) { - GLchan rgba[MAX_WIDTH][4]; - GLint j; - for (j = 0; j < width; j++) { - COPY_CHAN4(rgba[j], clearColor); - } - _swrast_mask_rgba_array( ctx, width, x, y + i, rgba ); - (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, - (CONST GLchan (*)[4]) rgba, NULL ); + ASSERT(ctx->Visual.rgbMode); + + CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); + + for (i = 0; i < height; i++) { + GLchan rgba[MAX_WIDTH][4]; + GLint j; + for (j = 0; j < width; j++) { + COPY_CHAN4(rgba[j], clearColor); } + _swrast_mask_rgba_array( ctx, rb, width, x, y + i, rgba ); +#if NEW_RENDERBUFFER + if (rb->PutRow) { + rb->PutRow(ctx, rb, width, x, y + i, rgba, NULL); + } +#endif +#if OLD_RENDERBUFFER + else { + swrast->Driver.WriteRGBASpan(ctx, rb, width, x, y + i, + (CONST GLchan (*)[4]) rgba, NULL); + } +#endif } - else { - /* Color index mode */ - GLuint span[MAX_WIDTH]; - GLubyte mask[MAX_WIDTH]; - GLint i, j; - MEMSET( mask, 1, width ); - for (i=0;i<height;i++) { - for (j=0;j<width;j++) { - span[j] = ctx->Color.ClearIndex; - } - _swrast_mask_index_array( ctx, width, x, y + i, span ); - (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); +} + + +/** + * Clear color index buffer with masking. + */ +static void +clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) +{ + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + GLuint span[MAX_WIDTH]; + GLubyte mask[MAX_WIDTH]; + GLint i, j; + + ASSERT(!ctx->Visual.rgbMode); + + MEMSET( mask, 1, width ); + for (i = 0; i < height;i++) { + for (j = 0; j < width;j++) { + span[j] = ctx->Color.ClearIndex; } + _swrast_mask_ci_array(ctx, rb, width, x, y + i, span); + ASSERT(rb->PutRow); + ASSERT(rb->DataType == GL_UNSIGNED_INT); + rb->PutRow(ctx, rb, width, x, y + i, span, mask); } } /** - * Clear a color buffer without index/channel masking. - * We'll have specified which color buffer to clear by previously - * calling Driver.SetBuffer(). + * Clear an rgba color buffer without channel masking. */ static void -clear_color_buffer(GLcontext *ctx) +clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - - if (ctx->Visual.rgbMode) { - /* RGBA mode */ + GLint i; + + ASSERT(ctx->Visual.rgbMode); + + ASSERT(ctx->Color.ColorMask[0] && + ctx->Color.ColorMask[1] && + ctx->Color.ColorMask[2] && + ctx->Color.ColorMask[3]); + +#if NEW_RENDERBUFFER + if (rb->PutMonoRow) { /* XXX assert this */ + GLubyte clear8[4]; + GLushort clear16[4]; + GLvoid *clearVal; + switch (rb->DataType) { + case GL_UNSIGNED_BYTE: + clear8[0] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[0]); + clear8[1] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[1]); + clear8[2] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[2]); + clear8[3] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[3]); + clearVal = clear8; + break; + case GL_UNSIGNED_SHORT: + clear16[0] = FLOAT_TO_USHORT(ctx->Color.ClearColor[0]); + clear16[1] = FLOAT_TO_USHORT(ctx->Color.ClearColor[1]); + clear16[2] = FLOAT_TO_USHORT(ctx->Color.ClearColor[2]); + clear16[3] = FLOAT_TO_USHORT(ctx->Color.ClearColor[3]); + clearVal = clear16; + break; + case GL_FLOAT: + clearVal = ctx->Color.ClearColor; + break; + default: + _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); + return; + } + for (i = 0; i < height; i++) { + rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); + } + } +#endif +#if OLD_RENDERBUFFER + else { GLchan clearColor[4]; - GLint i; - CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); - - ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff); ASSERT(swrast->Driver.WriteRGBASpan); - for (i = 0; i < height; i++) { - (*swrast->Driver.WriteMonoRGBASpan)( ctx, width, x, y + i, - clearColor, NULL ); + swrast->Driver.WriteMonoRGBASpan(ctx, rb, width, x, y + i, + clearColor, NULL ); } } - else { - /* Color index mode */ +#endif +} + + +/** + * Clear color index buffer without masking. + */ +static void +clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) +{ + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + + ASSERT(!ctx->Visual.rgbMode); + + ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) + == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); + +#if NEW_RENDERBUFFER + if (rb->PutMonoRow) { /* XXX assert this */ + GLubyte clear8; + GLushort clear16; + GLuint clear32; + GLvoid *clearVal; GLint i; - ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) - == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); - ASSERT(swrast->Driver.WriteMonoCISpan); - for (i = 0; i < height; i++) { - (*swrast->Driver.WriteMonoCISpan)( ctx, width, x, y + i, - ctx->Color.ClearIndex, NULL); + switch (rb->DataType) { + case GL_UNSIGNED_BYTE: + clear8 = (GLubyte) ctx->Color.ClearIndex; + clearVal = &clear8; + break; + case GL_UNSIGNED_SHORT: + clear16 = (GLushort) ctx->Color.ClearIndex; + clearVal = &clear16; + break; + case GL_UNSIGNED_INT: + clear32 = ctx->Color.ClearIndex; + clearVal = &clear32; + break; + default: + _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); + return; } + for (i = 0; i < height; i++) + rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); } +#endif } @@ -141,20 +233,46 @@ clear_color_buffer(GLcontext *ctx) static void clear_color_buffers(GLcontext *ctx) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - GLuint bufferBit; + GLboolean masking; + GLuint i; - /* loop over four possible dest color buffers */ - for (bufferBit = 1; bufferBit <= DD_AUX3_BIT; bufferBit <<= 1) { - if (bufferBit & ctx->Color._DrawDestMask[0]) { - (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); + if (ctx->Visual.rgbMode) { + if (ctx->Color.ColorMask[0] && + ctx->Color.ColorMask[1] && + ctx->Color.ColorMask[2] && + ctx->Color.ColorMask[3]) { + masking = GL_FALSE; + } + else { + masking = GL_TRUE; + } + } + else { + const GLuint indexBits = (1 << ctx->Visual.indexBits) - 1; + if ((ctx->Color.IndexMask & indexBits) == indexBits) { + masking = GL_FALSE; + } + else { + masking = GL_TRUE; + } + } - if (colorMask != 0xffffffff) { - clear_color_buffer_with_masking(ctx); + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i]; + if (ctx->Visual.rgbMode) { + if (masking) { + clear_rgba_buffer_with_masking(ctx, rb); } else { - clear_color_buffer(ctx); + clear_rgba_buffer(ctx, rb); + } + } + else { + if (masking) { + clear_ci_buffer_with_masking(ctx, rb); + } + else { + clear_ci_buffer(ctx, rb); } } } @@ -171,26 +289,27 @@ clear_color_buffers(GLcontext *ctx) * \param all if GL_TRUE, clear whole buffer, else clear specified region. */ void -_swrast_Clear( GLcontext *ctx, GLbitfield mask, - GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +_swrast_Clear(GLcontext *ctx, GLbitfield mask, + GLboolean all, GLint x, GLint y, GLint width, GLint height) { SWcontext *swrast = SWRAST_CONTEXT(ctx); + (void) all; (void) x; (void) y; (void) width; (void) height; -#ifdef DEBUG + +#ifdef DEBUG_FOO { const GLbitfield legalBits = - DD_FRONT_LEFT_BIT | - DD_FRONT_RIGHT_BIT | - DD_BACK_LEFT_BIT | - DD_BACK_RIGHT_BIT | - DD_DEPTH_BIT | - DD_STENCIL_BIT | - DD_ACCUM_BIT | - DD_AUX0_BIT | - DD_AUX1_BIT | - DD_AUX2_BIT | - DD_AUX3_BIT; + BUFFER_BIT_FRONT_LEFT | + BUFFER_BIT_FRONT_RIGHT | + BUFFER_BIT_BACK_LEFT | + BUFFER_BIT_BACK_RIGHT | + BUFFER_BIT_DEPTH | + BUFFER_BIT_STENCIL | + BUFFER_BIT_ACCUM | + BUFFER_BIT_AUX0 | + BUFFER_BIT_AUX1 | + BUFFER_BIT_AUX2 | + BUFFER_BIT_AUX3; assert((mask & (~legalBits)) == 0); } #endif @@ -199,22 +318,30 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, /* do software clearing here */ if (mask) { - if (mask & ctx->Color._DrawDestMask[0]) { + if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) { clear_color_buffers(ctx); /* clear software-based alpha buffer(s) */ +#if OLD_RENDERBUFFER && 0 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers && ctx->Color.ColorMask[ACOMP]) { _swrast_clear_alpha_buffers( ctx ); } +#endif } - if (mask & DD_DEPTH_BIT) { - _swrast_clear_depth_buffer(ctx); + if (mask & BUFFER_BIT_DEPTH) { + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + _swrast_clear_depth_buffer(ctx, rb); } - if (mask & DD_ACCUM_BIT) { - _swrast_clear_accum_buffer(ctx); + if (mask & BUFFER_BIT_ACCUM) { + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + _swrast_clear_accum_buffer(ctx, rb); } - if (mask & DD_STENCIL_BIT) { - _swrast_clear_stencil_buffer(ctx); + if (mask & BUFFER_BIT_STENCIL) { + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + _swrast_clear_stencil_buffer(ctx, rb); } } @@ -222,33 +349,6 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, } -/** - * Typically called via ctx->Driver.ResizeBuffers(). - * Reallocate all software-based depth/stencil/accum/etc buffers - * to match current window dimensions. - */ -void -_swrast_alloc_buffers( GLframebuffer *buffer ) -{ - /* Reallocate other buffers if needed. */ - if (buffer->UseSoftwareDepthBuffer) { - _swrast_alloc_depth_buffer( buffer ); - } - if (buffer->UseSoftwareStencilBuffer) { - _swrast_alloc_stencil_buffer( buffer ); - } - if (buffer->UseSoftwareAccumBuffer) { - _swrast_alloc_accum_buffer( buffer ); - } - if (buffer->UseSoftwareAlphaBuffers) { - _swrast_alloc_alpha_buffers( buffer ); - } - if (buffer->UseSoftwareAuxBuffers) { - _swrast_alloc_aux_buffers( buffer ); - } -} - - /* * Fallback for ctx->Driver.DrawBuffer() */ @@ -281,7 +381,7 @@ _swrast_use_read_buffer( GLcontext *ctx ) SWcontext *swrast = SWRAST_CONTEXT(ctx); /* Do this so the software-emulated alpha plane span functions work! */ - swrast->CurrentBufferBit = ctx->Pixel._ReadSrcMask; + swrast->CurrentBufferBit = ctx->ReadBuffer->_ColorReadBufferMask; /* Tell the device driver where to read/write spans */ swrast->Driver.SetBuffer(ctx, ctx->ReadBuffer, swrast->CurrentBufferBit); } @@ -307,25 +407,25 @@ _swrast_use_draw_buffer( GLcontext *ctx ) * we loop over multiple color buffers when needed. */ - if (ctx->Color._DrawDestMask[0] & DD_FRONT_LEFT_BIT) - swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; - else if (ctx->Color._DrawDestMask[0] & DD_BACK_LEFT_BIT) - swrast->CurrentBufferBit = DD_BACK_LEFT_BIT; - else if (ctx->Color._DrawDestMask[0] & DD_FRONT_RIGHT_BIT) - swrast->CurrentBufferBit = DD_FRONT_RIGHT_BIT; - else if (ctx->Color._DrawDestMask[0] & DD_BACK_RIGHT_BIT) - swrast->CurrentBufferBit = DD_BACK_RIGHT_BIT; - else if (ctx->Color._DrawDestMask[0] & DD_AUX0_BIT) - swrast->CurrentBufferBit = DD_AUX0_BIT; - else if (ctx->Color._DrawDestMask[0] & DD_AUX1_BIT) - swrast->CurrentBufferBit = DD_AUX1_BIT; - else if (ctx->Color._DrawDestMask[0] & DD_AUX2_BIT) - swrast->CurrentBufferBit = DD_AUX2_BIT; - else if (ctx->Color._DrawDestMask[0] & DD_AUX3_BIT) - swrast->CurrentBufferBit = DD_AUX3_BIT; + if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) + swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; + else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_LEFT) + swrast->CurrentBufferBit = BUFFER_BIT_BACK_LEFT; + else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_RIGHT) + swrast->CurrentBufferBit = BUFFER_BIT_FRONT_RIGHT; + else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_RIGHT) + swrast->CurrentBufferBit = BUFFER_BIT_BACK_RIGHT; + else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX0) + swrast->CurrentBufferBit = BUFFER_BIT_AUX0; + else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX1) + swrast->CurrentBufferBit = BUFFER_BIT_AUX1; + else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX2) + swrast->CurrentBufferBit = BUFFER_BIT_AUX2; + else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX3) + swrast->CurrentBufferBit = BUFFER_BIT_AUX3; else /* glDrawBuffer(GL_NONE) */ - swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; /* we always have this buffer */ + swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; /* we always have this buffer */ swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); } |