diff options
author | Brian Paul <[email protected]> | 2005-11-09 01:17:33 +0000 |
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committer | Brian Paul <[email protected]> | 2005-11-09 01:17:33 +0000 |
commit | cfca72cfb19367d824a3254b40566b3fc01723ea (patch) | |
tree | a2cfd9cc13c67bb162e12ae99ba4e87574b7ee05 /src/mesa/swrast/s_buffers.c | |
parent | 8850a7e20f77c1bd79863667b2f1c64c2d730f38 (diff) |
use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)
Diffstat (limited to 'src/mesa/swrast/s_buffers.c')
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 662a0282ced..b9f20c05c49 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -22,6 +22,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** XXX This file should be named s_clear.c */ #include "glheader.h" #include "colormac.h" @@ -123,17 +124,17 @@ clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) switch (rb->DataType) { case GL_UNSIGNED_BYTE: - clear8[0] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[0]); - clear8[1] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[1]); - clear8[2] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[2]); - clear8[3] = FLOAT_TO_UBYTE(ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); clearVal = clear8; break; case GL_UNSIGNED_SHORT: - clear16[0] = FLOAT_TO_USHORT(ctx->Color.ClearColor[0]); - clear16[1] = FLOAT_TO_USHORT(ctx->Color.ClearColor[1]); - clear16[2] = FLOAT_TO_USHORT(ctx->Color.ClearColor[2]); - clear16[3] = FLOAT_TO_USHORT(ctx->Color.ClearColor[3]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); + UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); clearVal = clear16; break; case GL_FLOAT: |