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authorEric Anholt <[email protected]>2011-12-02 17:32:53 -0800
committerEric Anholt <[email protected]>2011-12-14 13:17:45 -0800
commit657f3214e7b2df525fb0637f764682c1157b766e (patch)
tree0c5e6fbad2685ac823e9c48caba17122c9eeeb63 /src/mesa/swrast/s_blit.c
parent5d1de8bc7d83a20ed5ace7b408e7d3e1da7f9087 (diff)
swrast: Don't do Z24S8 drawpixels fast-paths with Z32_X24S8 input data.
The cool part was that in the "fbo-depthstencil -drawpixels GL_DEPTH24_STENCIL8 32F_24_8_REV" testcase, the shifting happened to end up with a value awfully close to the expected value, except for every other pixel being 0 (the stencil value, shifted away to nothing). Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_blit.c')
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