diff options
author | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2008-01-06 10:43:20 -0700 |
commit | ff73c783cc47361ff0dd819c82d067b4b85870dd (patch) | |
tree | 07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/swrast/s_blit.c | |
parent | 9f6022d0567dc1288888212d7128acc48795b306 (diff) |
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/swrast/s_blit.c')
-rw-r--r-- | src/mesa/swrast/s_blit.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c index 5aec4aad035..a2c40bd9a6b 100644 --- a/src/mesa/swrast/s_blit.c +++ b/src/mesa/swrast/s_blit.c @@ -135,7 +135,7 @@ blit_nearest(GLcontext *ctx, switch (buffer) { case GL_COLOR_BUFFER_BIT: readRb = ctx->ReadBuffer->_ColorReadBuffer; - drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0]; comps = 4; break; case GL_DEPTH_BUFFER_BIT: @@ -319,7 +319,7 @@ blit_linear(GLcontext *ctx, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1) { struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer; - struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0]; const GLint srcWidth = ABS(srcX1 - srcX0); const GLint dstWidth = ABS(dstX1 - dstX0); @@ -493,7 +493,7 @@ simple_blit(GLcontext *ctx, switch (buffer) { case GL_COLOR_BUFFER_BIT: readRb = ctx->ReadBuffer->_ColorReadBuffer; - drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0]; comps = 4; break; case GL_DEPTH_BUFFER_BIT: |