diff options
author | Brian Paul <[email protected]> | 2004-01-28 15:14:09 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-01-28 15:14:09 +0000 |
commit | c24d40b17897362913c3cc4373ed1ec96a6ea6a4 (patch) | |
tree | 740bcee3fdf80e0373d742f3b58ba902f6d3083a /src/mesa/swrast/s_blend.c | |
parent | eabe7beeaaff94144b22e253211cf7c1b6c87726 (diff) |
s/BlendEquatioRGB/BlendEquationRGB/
Diffstat (limited to 'src/mesa/swrast/s_blend.c')
-rw-r--r-- | src/mesa/swrast/s_blend.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 3500dfb43e5..1001d6f2124 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -81,7 +81,7 @@ static void _BLENDAPI blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { - ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); ASSERT(ctx->Color.BlendDstRGB==GL_ZERO); @@ -101,7 +101,7 @@ blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA); ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA); @@ -189,7 +189,7 @@ blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_FUNC_ADD); + ASSERT(ctx->Color.BlendEquationRGB==GL_FUNC_ADD); ASSERT(ctx->Color.BlendEquationA==GL_FUNC_ADD); ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); ASSERT(ctx->Color.BlendDstRGB==GL_ONE); @@ -228,7 +228,7 @@ blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_MIN); + ASSERT(ctx->Color.BlendEquationRGB==GL_MIN); ASSERT(ctx->Color.BlendEquationA==GL_MIN); (void) ctx; @@ -257,7 +257,7 @@ blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan rgba[][4], CONST GLchan dest[][4] ) { GLuint i; - ASSERT(ctx->Color.BlendEquatioRGB==GL_MAX); + ASSERT(ctx->Color.BlendEquationRGB==GL_MAX); ASSERT(ctx->Color.BlendEquationA==GL_MAX); (void) ctx; |