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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast/s_blend.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast/s_blend.c')
-rw-r--r--src/mesa/swrast/s_blend.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 5b090c72c79..1a550c445d3 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -70,7 +70,7 @@
* Any chanType ok.
*/
static void _BLENDAPI
-blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLint bytes;
@@ -98,7 +98,7 @@ blend_noop(GLcontext *ctx, GLuint n, const GLubyte mask[],
* Any chanType ok.
*/
static void _BLENDAPI
-blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
ASSERT(ctx->Color.BlendEquationRGB == GL_FUNC_ADD);
@@ -118,7 +118,7 @@ blend_replace(GLcontext *ctx, GLuint n, const GLubyte mask[],
* glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
*/
static void _BLENDAPI
-blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLubyte (*rgba)[4] = (GLubyte (*)[4]) src;
@@ -163,7 +163,7 @@ blend_transparency_ubyte(GLcontext *ctx, GLuint n, const GLubyte mask[],
static void _BLENDAPI
-blend_transparency_ushort(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLushort (*rgba)[4] = (GLushort (*)[4]) src;
@@ -201,7 +201,7 @@ blend_transparency_ushort(GLcontext *ctx, GLuint n, const GLubyte mask[],
static void _BLENDAPI
-blend_transparency_float(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLfloat (*rgba)[4] = (GLfloat (*)[4]) src;
@@ -243,7 +243,7 @@ blend_transparency_float(GLcontext *ctx, GLuint n, const GLubyte mask[],
* Any chanType ok.
*/
static void _BLENDAPI
-blend_add(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLuint i;
@@ -309,7 +309,7 @@ blend_add(GLcontext *ctx, GLuint n, const GLubyte mask[],
* Any chanType ok.
*/
static void _BLENDAPI
-blend_min(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLuint i;
@@ -362,7 +362,7 @@ blend_min(GLcontext *ctx, GLuint n, const GLubyte mask[],
* Any chanType ok.
*/
static void _BLENDAPI
-blend_max(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLuint i;
@@ -416,7 +416,7 @@ blend_max(GLcontext *ctx, GLuint n, const GLubyte mask[],
* Any chanType ok.
*/
static void _BLENDAPI
-blend_modulate(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
GLuint i;
@@ -471,7 +471,7 @@ blend_modulate(GLcontext *ctx, GLuint n, const GLubyte mask[],
* \param dest array of pixels from the dest color buffer
*/
static void
-blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_general_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLfloat rgba[][4], GLfloat dest[][4],
GLenum chanType)
{
@@ -816,7 +816,7 @@ blend_general_float(GLcontext *ctx, GLuint n, const GLubyte mask[],
* Do any blending operation, any chanType.
*/
static void
-blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[],
+blend_general(struct gl_context *ctx, GLuint n, const GLubyte mask[],
void *src, const void *dst, GLenum chanType)
{
GLfloat rgbaF[MAX_WIDTH][4], destF[MAX_WIDTH][4];
@@ -892,7 +892,7 @@ blend_general(GLcontext *ctx, GLuint n, const GLubyte mask[],
* Result: the ctx->Color.BlendFunc pointer is updated.
*/
void
-_swrast_choose_blend_func(GLcontext *ctx, GLenum chanType)
+_swrast_choose_blend_func(struct gl_context *ctx, GLenum chanType)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLenum eq = ctx->Color.BlendEquationRGB;
@@ -985,7 +985,7 @@ _swrast_choose_blend_func(GLcontext *ctx, GLenum chanType)
* pixel coordinates.
*/
void
-_swrast_blend_span(GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span)
+_swrast_blend_span(struct gl_context *ctx, struct gl_renderbuffer *rb, SWspan *span)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
void *rbPixels;